A way to vastly improve this mod is to have random items in chest and dungeons throughout the world have items with these enchantments so that you would naturally fall upon them and wanting to disenchant them.
The way you currently implemented it, you have to actively remember the mod and go to the specific place. Not to my liking.
Who got fooled by it. It just adds the effect to the active effects. It does NOTHING. I did-enchanted the illusion circlet and applied it on a ring. And the duration of the spells ex - invis were the same
it's awesome mod but idk is bug or not what if i'm disenchant and enchant this mod to ring or necklace if i'm not equip that ring/necklace that before i'm enchant stat is normal 62% at max level enchant skill but if i'm equip that item the stats is too op look like 500~1k% stats idk what happen first time i'm installed this mod just normal no stats op like now any advice for fix it
thanks bro saved my life as a destruction mage now i can start a new game at legendary....keep up the spirit could have donated if i had a job but some day i will .....thanks again
I think it's worth adding increased mana cost to these enchantments. A strong spell should consume more than a weak one. As a result, the player himself will find his balance between saving mana and the power of magic. And the mod is great.
damn. using these restoration bug exploit really makes me a god tho.
WANNA BE A GOD? use enchanter elixir+ahzidal armor set. then at least enchant "2 pair" of ring/necklc/circlet with restoration potency+anythingelse(id prefer either illusion or destruction) and,.. f*** its so complicated. it involves like swicth-equpping-equipment between,, say;
1- ring A(restoration potency+destruc dmg) then equip ring B(restoration potency+illusion ptncy) then re-equip ring A **now you see both enchantments is beefing up* 2-then equip circlet A(restoration potency+illusion potency) and equip circlet B(restoration potency+destruction dmg) then finally re-equip circlet A. **BOOOMM*repeat these two step constantly until even the strongest levelled deadric princes altogether bow to your Harmony spell or even those 9or8 divines burns to death as you walk slowly by the sheer warmth of flame cloack **
as for the necklace id still choose those two school enchantment(des+illusion)*not restoration* since it follows the crazy stats produced from the steps above. *for my balance purposes* (of course if u feel adventurous u can aslo do the same steps above involving the necklace restoration pair exploit) remember. this also increase the enchantment power in your weapon/armor stats IF the enchantments are from those 4 schools of magic.
when you become a god.. youll eventually starting to feel rather... you know.. unsurprisingly bored to death. then this particular underrated(?) mod came to my life : https://www.nexusmods.com/skyrim/mods/90093
52 comments
The way you currently implemented it, you have to actively remember the mod and go to the specific place. Not to my liking.
but if i'm equip that item the stats is too op look like 500~1k% stats idk what happen first time i'm installed this mod just normal no stats op like now any advice for fix it
As a result, the player himself will find his balance between saving mana and the power of magic.
And the mod is great.
damn. using these restoration bug exploit really makes me a god tho.
WANNA BE A GOD? use enchanter elixir+ahzidal armor set. then at least enchant "2 pair" of ring/necklc/circlet with restoration potency+anythingelse(id prefer either illusion or destruction) and,.. f*** its so complicated.
it involves like swicth-equpping-equipment between,, say;
1- ring A(restoration potency+destruc dmg) then equip ring B(restoration potency+illusion ptncy) then re-equip ring A **now you see both enchantments is beefing up*
2-then equip circlet A(restoration potency+illusion potency) and equip circlet B(restoration potency+destruction dmg) then finally re-equip circlet A. **BOOOMM*repeat these two step constantly until even the strongest levelled deadric princes altogether bow to your Harmony spell or even those 9or8 divines burns to death as you walk slowly by the sheer warmth of flame cloack **
as for the necklace id still choose those two school enchantment(des+illusion)*not restoration* since it follows the crazy stats produced from the steps above. *for my balance purposes* (of course if u feel adventurous u can aslo do the same steps above involving the necklace restoration pair exploit)
remember. this also increase the enchantment power in your weapon/armor stats IF the enchantments are from those 4 schools of magic.
when you become a god.. youll eventually starting to feel rather... you know.. unsurprisingly bored to death. then this particular underrated(?) mod came to my life : https://www.nexusmods.com/skyrim/mods/90093
any ideas?