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<==] THROWING WEAPONS DEATH FROM AFAR [==>

This mod expands your ranged arsenal to include Throwing Axes, Javelins, Throwing Knives, Throwing Potions, Grenades
Throwing Torches and Throwing Shields. Plus some additional Bonus throwing Weapons.
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<==] CONTENTS [==>

1.INSTALLATION GUIDE
2.QUICK START GUIDE
3.SKILLS & PERKS
4.TROUBLESHOOTING
5.FAQ
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<==] INSTALLATION GUIDE [==>

Without Nexus Mod Manager(Manual):
1. Dowload the latest version
2. Extract the .esp and folders of the Throwing_Weapons_V_*_*_*.rar to your Skyrim Data directory
2a.Skyrim Data Directory should be Steam/Steamapps/Common/Skyrim/Data folder
3. Say yes to Merge ALL Folders
4. Launch the game as normal
5. Click the Data button
6. Find the Throwing Weapons .esp and check it.
8. Press OK and start up Skyrim
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<==] QUICK START GUIDE [==>

To quickly test the weapons:

1.Head to Riverwood
2.Head up the stairs of the covered walkway over the Western Entrance to Riverwood (On the road coming from Helgen)
3.Take a left at the top of the stairs and there should be 2 chests.
4.The chest on the left contains a 100 of each Javelin, Throwing Knife and Throwing Axe.
5.The chest on the right contains a 100 of each Throwing Potion, Grenade, Throwing Torch and Bonus Weapons. This chest
also contains the Throwing Shield and Mjolnir
6.Simply equip the throwing weapon of your choice in either of yours hands like normal
7.Swing the weapons as normal in order to throw them.
7a.Note that the throwing shield and Mjonir require a block bash in order to be thrown.
8. Enjoy

To craft the weapons head to your nearest forge:

1.Grenades can be found under the Dwarven section
2.Potions and Torches can be found in the Miscellaneous section
3.Throwing Knives, Throwing Axes and Javelins are found in their respective material section
3a.Note that only materials which you have the perk to craft will be visible. Only Iron throwing weapons can be made
from the start with no prior perks.
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<==] SKILLS & PERKs [==>

The Throwing Knives, Throwing Axes and Javelins are all governed by your Archery skill. Using these weapons will level
your Archery skill the same as using a Bow does. Damage with these weapons is also controlled by your Archery Skill,
therefore a higher Archery level will mean the weapons will do greater damage.

The Throwing Potions are all governed by your Alchemy skill. Using these weapons will level your Alchemy skill at a
similar rate as using bows levels your Archery.Direct damage with these weapons is also controlled by your Alchemy Skill,
therefore a higher Alchemy level will mean the weapons will do greater damage. However your Alchemy level does not
effectdamage from potion abilities such as poison or fire damage, only the damage of initial hit is increased.

*TO BE IMPLEMENTED* The Grenades are all governed by your Smithing skill. Using these weapons will level your Smithing
skill at a similar rate as using bows levels your Archery.

New Perks can be found for each of the three major Throwing Weapon types and are found in the Weapons goverening Skill
tree(See above). The perks are all completely new and do not replace any existing perks within the game.
Some Vanilla Perks also impact the Throwing Weapons. These Include:
OVerdraw (+20% Throwing Axe, Knife, Javelin damage per rank)
Alchemist (+20% Throwing Potion damage per rank)
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<==] TROUBLESHOOTING [==>

Problem - If you are seeing the throwing weapons but are not able to throw them or some aspects of the mod are apparent
but others are not (such as weapons can be used but there are no perks) you've likely encountered a mod conflict.
As this mod uses a script assigned to the player it may prove problematic when combined with other mods which do the
same or with mods which modify perk trees.
Solution - Assign this mod to be last in the load order, if it still does not work disable all other mods and let me
know which mods it is conflicting with.

Problem - If you have encountered problems after updating there may have a been a change to the code that is not being
refreshed by the game or previous 'residual' code is interfering with current code.
Solution - Load skyrim with Throwing Weapon mod disabled. Load up your character. Make a save and quit. Enable the
ThrowingWeapons mod again. Load the previous save and this will create a 'Clean Save. Now try the mod.

Problem - If you are able to get the throwing weapons however there are inivisable in the inventory or in your hand then the
art files may not have been uploaded installed
Solution - Load skyrim with Throwing Weapon mod disabled. Load up your character. Make a save and quit. Enable the
Throwing Weapons mod again. Load the previous save and this will create a 'Clean Save. Now try the mod.

Problem - If you are able to pick up/create the throwing weapons but they are inivisible in the inventory or in your
hand orafter attempting previous solutions it is still not working for you there may be a problem with the installation
Solution - To solve, delete the .esp from the data folder, redownload the mod and place the .esp in your Skyrim/Data
folderalong with the additional folders (make sure you overwrite any previous folders)

Further problems(After attempting previous fixes) - There could be a bug with the version (probably a mistake or
oversight on my behalf), in this case use a previous build and please message or comment (preferably in the Throwing
Weapon Bugs discussion)letting me know that you are having problems and Ill do my best to fix ASAP.
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<==] FAQ [==>

Q.Is this a final release?
A.No, this is in an Alpha stage. I update regulary with new features or weapons aswell as bug fixes

Q.Do the perks replace any Vanilla perks or trees?
A.No the perks are additions to existing perk trees and do not interfere with any existing perks.

Q.Can the thrown weapons be retrieved?
A.Yes, any javelins/axes/knives you throw can be picked up again. Although embedded weapons that are not
in actors may not be able to be retrieved in the same way arrows may not be retrieved sometimes.

Q.Are the weapons unlimited, or do they work like arrows?
A.You can throw as many weapons as you have in your inventory, the number will be reduced with each throw.
The weapons are not like arrows however as they have weight and do not require another weapon to be equipped.

Q.Do the landed weapons cause 'Save Game Bloat'?
A.No, there is a feature which clears any thrown weapons left on the ground after a few minutes

Q.Does this work with other throwing weapon mods?
A.Unfortunately not due to script conflicts. In future, if I get the chance, I may implement the scripts to be part
of a always running Hidden Quest which should prevent a lot of mod conflicts.

Q.Will the throwing weapons be added to vendors, NPCs and loot?
A.I plan to stock numerous blacksmiths and weapon vendors throughout Skyrim with the weapons as well as adding them
to dungeon loot. I have also implemented a prototype for the NPCs use of throwing weapons;
currently only followers will use them however I plan to extend this to others once it is working to a good standard.