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Vinifera7

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Vinifera7

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25 comments

  1. incata
    incata
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    Hello, I have translated his mod into Spanish, can publish it? Also he believes a version with changes in Poisoner of 25 % to 100 % and Concentrated Poison of 2 blows to 5 blows
    1. Vinifera7
      Vinifera7
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      Sorry for the delayed response. As long as you are only uploading to the Nexus, you are free to publish the translation. Send me a link to it in a PM please.

      Edit: I see that you already uploaded it. That's fine. I've added a link to it on the description page.
  2. Antioche
    Antioche
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    Top Shelf,

    This mod does indeed exactly what the alchemy tree should have to begin with. Nicely done!

    ~Jack Burton (Me!)
  3. Dan Hubert
    Dan Hubert
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    Hi Vinifera,

    it sure makes sense, thx.

    Rgds, Dan Hubert
  4. Vinifera7
    Vinifera7
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    Hello Dan,
    This mod isn't 100% compatible with Deadlier Poison.

    For the best compatibility possible, load poison.esp AFTER vinis_alchemy_tree.esp. This will allow the Poisoner perks to work as intended by Deadlier Poison. If you do this, the only compatibility problem is that the Poisoner perk can only be unlocked after the Physician perk is gained, despite what the modified perk tree looks like.

    Hope that makes sense.
  5. Dan Hubert
    Dan Hubert
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    Hi,

    will this work with mods adding perk lvls?

    I think abt. the "Deadlier Poison" mod where 2 lvls are added to the Poisoner perk.

    Rgds, Dan Hubert
  6. Vinifera7
    Vinifera7
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    I'm not sure I even understand the question. Maybe they can help you out in the Mod Detectives Thread.
  7. seanxx
    seanxx
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    Great mod- like the best mods its really how the game should have first done the alchemy tree. What other mods are users of this one paring it with to expand the whole poisoning/potion side of the game ? thanks
  8. kevkas
    kevkas
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    Nope, don't worry, you are safe <img class=">

    Btw: have yourself an endorsement, and thx for the mod <img class=">
  9. Vinifera7
    Vinifera7
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    Okay, so I don't need to load Updates.esm for this mod though, because it's not changing the smithing stuff. Got it.
  10. kevkas
    kevkas
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    Patch 1.5 changed how smithing works, so any changes made to that skill by mods created before patch 1.5 ended up breaking the skill: almost anything you crafted would make your smithing skill increase like 10 levels with just crafting 1 iron dagger for example. <img class=">

    Even worse for people like me who actually downloaded mods (like Epic Glory) which aimed to decrease smithing skill rate progression so as to level that skill slower than vanilla. (I left instructions on how to fix that mod's smithing problem in it's comments section too, since I PMed the author to let him know he should fix it but I never got a response, so at least if anyone checks the comments they can fix it themselves). <img class=">

    Anyway, I've personally checked in the CK and loading only Skyrim.esm gives you the pre-1.5 patch smithing Skill Use Mult (which was 160.0000), but when you load both Skyrim.esm + Updates.esm you get the updated value (which is now 1.0000). You can easily realize WHY smithing leveled so fast with some mods (instead of decreasing it for example, it would be multiplied by a huge number!). Bottom line is: the new smithing changes introduced by patch 1.5 reside inside Updates.esm, not Skyrim.esm, so you need lo load it too if you plan on changing anything related to smithing. <img class=">