Skyrim
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alfx3

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alfx3

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16 comments

  1. mantakno
    mantakno
    • member
    • 1 kudos
    this mod has a problem as level 1 i think
    the fire damage then you learn jump ( Space ) in the beginning, you will die from fire damage then you land in the house, and ( 2 times DOT in fire, im sure this mod is the cause) try raise the level if you can ?
    1. mantakno
      mantakno
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      • 1 kudos
      not even sure you can avoid the fire damage , and game has another error until u get inside Tower it can CTD if you try quick save, and allso then u reload the keyboard controll's seem to be missing until u get inside Tower, but thats not your mod that the game bug error
  2. M4ch1ne
    M4ch1ne
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    • 0 kudos
    Tried to remove your Mod and it wont let me remove it on the nexus mod manager, then I deleted it from the NMM mod folder and it now ill not let me open up the Mod Manager at all.

    Avoid this mod.
  3. lifestorock
    lifestorock
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    • 492 kudos
    It would be nice to tell people that your mod contains Italian language.
  4. Arben
    Arben
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    • 0 kudos
    Nice Work! 1 endorsement for you! Can't wait for more traps to be added in future updates!
  5. U1849KA
    U1849KA
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    • 19 kudos
    Looking forward to an update that includes more of the physical traps. I had one before but it made a single dart certain death no matter what. >_<
  6. ceano
    ceano
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    • 134 kudos
    Keep up the good job, endorsed!
  7. alfx3
    alfx3
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    • 13 kudos
    A new version including new bear traps damage coming soon!
  8. alfx3
    alfx3
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    • 13 kudos
    P.S. double post!
  9. alfx3
    alfx3
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    • 13 kudos
    My mod only change damages of all traps (but swinging axes, spikes, battering rams, morning stars and boulders are not included, may I add it in a future update).
    This mod don't change the damage of any spell, for example, shock runes have a damage separated by standard spells.
  10. Happyfool
    Happyfool
    • member
    • 2 kudos
    are the spelltraps added by your mod? because I have never encountered any them besides fire/frost/shock runes, which I think should not be touched by the mod because they fall more under spells and may conflict with a magic overhaul mod.

    or are those the traps that are powered by soul gems?

    did you modify other vanilla traps besides darts? Like the swinging axes, the spikes, the boulders, the battering rams, flame throwers, and morning stars?