does anyone know what happened to another mod which share the same name of this mod which changed the look of the thieves guild armour and added re-spawning thieves guild armour to the hideout to help stop people breaking the quest line. I'm sure it changed other things as well but I cannot find it anywhere. i did have it on old install of skyrim and used a backup for my current game but i'd like to know if its up to date
What we really need is a better thieves guild hideout. A better lay out / new location would be great. The hole rat-ways leading into the thieves guild watery bar area sucks. The secret cabinet / door entrance leading into the backside of the thieves guild is just poor level design, especially with that very unnecessary load screen. Like who ever designed the thieves guild needs to be slapped silly. Design could be a complete relocation/ reallocation of npc context of the thieves guild and quests from the very start or a quest at the very end after you become leader. I prefer from the start myself. And it all could still be with in Riften or at least Riften area.
@HlaaluSlayer: My mod changes the locations of the spawn point for the map marker and also the spawn point for the exit from the thieves guild headquarters that the mod in the description adds.
My mod also adds a hidden treasure in the ragged flagon, which I'm not telling anyone the location of, as that's part of the fun
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cabinet / door entrance leading into the backside of the thieves guild is just poor level design, especially with that very unnecessary load screen. Like who ever designed the thieves guild needs to be slapped silly. Design could be a complete relocation/ reallocation of npc context of the thieves guild and quests from the very start or a quest at the very end after you become leader. I prefer from the start myself. And it all could still be with in Riften or at least Riften area.
My mod also adds a hidden treasure in the ragged flagon, which I'm not telling anyone the location of, as that's part of the fun