I've tried adding this to Enderal because I wanted a bound greatsword. Is there a way to actually check if it worked? Mod manager hasn't given me any warnings and the game has started up fine but I dunno if I should expect to find the spell or if I can purchase it from a merchant. In fact, I'm not even sure if the mod will work properly with the perk system of Enderal.
There is already a bound bow in the game. The author only added the "missing" bound weapons, the existing bound weapons (sword, battle axe, & bow) weren't touched except by the perk changes. My question would be if the bound dagger from this mod has any issues with the bound dagger added by Dragonborn.
Does this mod work on the Bound Dagger added with the Dragonborn DLC? I don't wanna have 2 different types of Bound Daggers existing in fear that it might break something.
for those of you who don't know, Aertyr has given me permission to update his mod back in 2013 and his work has been the starting point of my mod Bound Armory released the same year. Today marks the latest release of this continuation, which now includes several damage scaling effects, 32 bound weapons and tools and a MCM to switch between them.
I found a work around for this. Open console and type: help "mystic binding" Type that WITH the quotations, and it will give you the ID code for that perk. Then type: player.addperk <code> That will give you the perk. I was then able to take the next perk in the tree as normal.
This would be great if it forced dual-cast bound weapons to go in the right hand, so that trying to bring spells up through keybindings doesn't overwrite the weapon.
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for those of you who don't know, Aertyr has given me permission to update his mod back in 2013 and his work has been the starting point of my mod Bound Armory released the same year.
Today marks the latest release of this continuation, which now includes several damage scaling effects, 32 bound weapons and tools and a MCM to switch between them.
the mod can be found here:
Bound Armory Extravaganza
If you want to read the whole story, take a look here:
https://forums.nexusmods.com/index.php?/topic/1171244-bound-armory/?p=43746320
Have fun
Gruftlord
Type that WITH the quotations, and it will give you the ID code for that perk. Then type: player.addperk <code>
That will give you the perk. I was then able to take the next perk in the tree as normal.