433 comments

  1. kryptopyr
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    To find out what I'm currently working on click here.
  2. wertyz12345
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    Hello, hello! I have "basic" problem.

    O don't have dialogue to recruit karliah as my follower. I actually play with thisa mods: UFO, Interesting NPC, and RDO. Can anyone tell me if there is any conflict between these mods? Thx and lov u all <3
    1. DrMonops
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      It should work fine with Interesting NPCs and RDO. I'm not sure about UFO, but I recommend you read the section in the description titled "Compatibility with Followers Mods".
  3. wattbatt
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    I can't speak for thos who use other followers mods because I am not using any, but

    1) for all those who say they have problems with recruiting her after Darkness Returns, in the esp she has a condition on the following dialogue that requires the player to be guild master...that just doesn't make sense.

    PlayerRef.GetFactionRank(ThievesGuildFaction) == 1

    This is asking the player to be guild master, rank 1 is guild master. If the mod description says she is a follower already after Darkness Returns and not necessarily by being master this condition is wrong. I removed it and she has all the following options just fine.

    2) Even when dismissed she is still following, just get another follower and she goes away. 
    1. DrMonops
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      Thanks for the report! Issue 1 is fixed in 3.2. I wasn't able to reproduce your second issue issue though, so I'm not sure what was going on there.
  4. skjDOTgrynn
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    is it compatible with:
    - ultimate follower overhaul ?
    - relationship dialogue overhaul (already makes karliah a follower) ??
    - zim's immersive artifacts (nightingale pack edits the set) ???

    apart from a few personal concerns.. the hall looks great and cant wait to install it after i finish the quest
    1. DrMonops
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      I'm not sure about Ultimate Follower Overhaul (but see the section titled "Compatibility with Follower Mods" in the Description. Should be compatible with RDO, but load this after it. Zim's would benefit from a small consistency patch, but loading it after this should address most of the conflicts.
  5. Tazal
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    Hey so everything works and all but i dont have any option as follower for Karliah. I finished quest Darkness Return came back to Nightingale Hall after 2 days in game and talked to her and there is no option to make her follower. Edit: After using set usevanillafollowquestkarliah to 0 i get follower option but she does not follow me anywhere even when i tried to use console "moveto player" she always returns to nightingale hall even when i say stay here she says will do but again she returns. So basically she is my "follower" but does not act like follower.
    1. DrMonops
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      It sounds like there could be a mod conflict, but it's pretty hard to say where the issue could be. Are you using a follower overhaul/framework?
  6. KingJMoney3000
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    Is This Mod compatible with Extensible Follower Framework mod???
    1. DrMonops
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      Only partially; this is addressed in the "Compatibility with Follower Mods" section of the description.
  7. redneck1st
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    Will have to admit that I liked the idea of making Karliah a  follower. The only thing is the mod  needs to be  (Updated)fixed. You see when you made the mod you saved it as "Form 43" which  is
    for Skyrim LE. Skyrim SE has to be "Form 44" or it will cause issues in
    the game. I want to use this mod in my new play through any chance of getting it updated? Thanks
    1. DrMonops
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      It's Form 43 because this is the LE page. That said, we'll be uploading an SE version within the next couple days; we're just making a couple final tweaks and putting some patches together.
  8. lastgatsby12
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    Thanks I use this mod for  SSE , finally I could make Karliah as my follower. As described it not work EFF, but basically most of future can reproduce by another mod. and this mod already offer full dialogue.

    If there is user, who can not manage her as follower, (as my first test I can not see dialogue to make her follower,   I already had finished all quests of Nightinguel)

    But I try console command in description. it can return all dialogue this mod offer.  
  9. FluSpread98
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    I've tried it on SSE and have no problems with it really. Some assets seem to be missing, but that doesn't break anything.
  10. sattyre
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    Anyone who wants an SE version of this mod can port it fairly easily.  Get Cathedral Assets Optimiser? and use it on the assets.  It really isn't difficult.  Then start the CK and load this mod and resave it.  I don't believe it comes with anything but vanilla facegen if that.
  11. Tregolas
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    This mod looks amazing! It would replace at least three mods on my list... if it were an SSE mod. Any new progress porting it over, or have you allowed a third party to port over perhaps? I'd love to try it out!