I like the idea, and the raiment itself looks good. Using an *.esp for a texture replacer, however, is unnecessary. Why not simply create the textures themselves and package them in the appropriate directory within the archive (data/textures/and so forth...)? Then let the mod manager / organizer / vortexizer handle it? I mean the number of plugin slots available for any given load order is ultimately limited and there are a lot of benefits to keeping that number as low as possible.
TLDR; An *.esp for this mod is unnecessary and, ultimately, inefficient.
Thank you so much, I have been looking for a long while now for a mod just like this. I've never been able to bring myself to wear the vanilla "rich people" clothes because they looked so awful. These colors are much more palatable. Now I can strut (sneak) through the Thalmor Embassy in style!
Wish I'd found this just a little sooner! Just finished infiltrating the Thalmor Embassy on my current playthrough. Definitely installing this before I start a new character, though. Would be nice to have the "special" formal outfits not look like all the other "fine clothes" everywhere.
I love little additions like this I also downloaded a mod which gave the horse Frost a unique texture or Unique Uniques for artifacts. It just makes the game feel a bit more special and alive.
It's not hard at all, just create the textures you need with whatever programme you like, then create Texture Sets in the CK and assign these to your new armor.
16 comments
TLDR; An *.esp for this mod is unnecessary and, ultimately, inefficient.
In any case, cheers.
It's not hard at all, just create the textures you need with whatever programme you like, then create Texture Sets in the CK and assign these to your new armor.