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LazyAltmer

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32 comments

  1. xxzodiacxx
    xxzodiacxx
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    This mod is great, I was really annoyed by the fact that fights lasted so long in Skyrim - fights don't last that long. This mod gave me an excuse to play a warrior (always assassin in this game).

    Still... there's something that can be improved. You see, battles with bandits, soldiers, and the like, last two hits, and I don't usually get hit. This could be fixed by lowering the damage output done by the player a bit - not as in vanilla, though, because what's the point of the mod then?. I was thinking maybe put it to 80 in expert and 70-something in master. I'd do this myself, but since it's your mod, I think it's best if you did it as an of alternative option (or, better still, put some sliders with MCM).

    Again, great mod.
    1. LazyAltmer
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      After coming back to Skyrim, I can see what you mean. It works fine, but needs that final tweak; yet, as you point out, what's the point if I change it to lower the PC damage output? I wonder if another solution might be to increase the health pool (or armor, or magic resist) on the enemies? I can't recall if that's even possible. If I have time, I'll have to download the CK again and maybe mess around with some alternatives for that final tweaking.
    2. LazyAltmer
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      After trying some mods, I think the final tweak is supplied very well by the mod Duel - Combat Realism. Using Incremental Difficulty in conjunction with Duel has been a great combination:
      http://www.nexusmods.com/skyrim/mods/2700/
  2. myewggs
    myewggs
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    does this mod still works with the 1.8 patch?
    1. LazyAltmer
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      Yes. I've been away from Skyrim a long time now and recently loaded up the 1.9.32.0.8 version and am using this mod. The only thing it lacks is any modifier for the new Legendary difficulty setting. All that means is that my mod doesn't affect Legendary mode.
  3. LazyAltmer
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    @Gandzia: Ok, I will work on it this weekend.
  4. Gandzia
    Gandzia
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    I mean percentages like here The damage done TO the player is:
    ......Vanilla..Mod
    Adept 100% 100%
    Expert 150% 160% (or 180/210/230 if using an alternate version)
    Master 200% 220% (or 250/280/300 if using an alternate version)
    with alternate versions.But just without perk and xp reduction.

    I apologise for my bad english if something is hard to understand in this post.
    And thanks for fast reply .
  5. LazyAltmer
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    @Gandzia: I can do that. What percentages would you want for the enemy damage to you for a) Expert and b) Master?
  6. Gandzia
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    Could you make a version with only this?
    1) Increases the damage enemies do to you as you increase difficulty; but the damage you do to enemies is not decreased.
  7. LazyAltmer
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    @Geostar: Yes, it still works in 1.6.
  8. Geostar
    Geostar
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    just wanna ask if this still works for 1.6?
  9. LazyAltmer
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    @Holesale: My initial thought is that the perk changes do overlap, so whichever mod is last in your load order will be the the perk changes you will see. So, if you want the Perfect Perk changes, just put that later in the load order than mine and you should be good. I will try to take a further look at it tonite when I get home from work.

    Edit: After looking at the ESPs of Perfect Perk, it appears that my initial thoughts were correct. Just load PP after my mod and you will get my difficulty changes, along with all of PP's changes to the perk structure, etc.
  10. Holesale
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    is this compatible with the Perfect Perks mod it changes pretty much all the perks you listed im playing with both mods on atm however not sure if there will be problems with my damage lategame


    Perfect Perks http://skyrim.nexusmods.com/downloads/file.php?id=14244