Wait is that why I've always felt that followers were completely overpowered? I've always played on Master, the difficulty damage changes only affect the player??
Edit: Apparently it's even worse only the player takes more damage and all other NPCs take less this means the higher the difficulty the beefier your followers/summons get.
So is this like "I manually lowered the healthbar of the summons" or did you make it so that every summon is affected in this way? Because I have a lot of magic mods that add new summons.
Do you think you could tell me how to make a mod like this in reverse? See, I use a lot of mods like Deadly Dragons and such that make enemies a lot tougher, and my summons don't keep up and die within 1-2 hits anyways. That just makes them a waste, especially the Dremora Lords.
Unfortunately, there's no mods out there that improve the existing summons in such a way, so I was hoping you might be able to provide some pointers as to how you did yours so I might reverse the process and make STRONGER summons.
Uploaded an optional file that includes expert difficulty (-25% summon health) and masochist difficulty (-67% health). I think anything more than that will make summons useless, even if you play on higher than master difficulty (modded in). I tried the -67% version some time ago and I thought it was a bit too much already. Now I play with the default version and it's great.
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Edit: Apparently it's even worse only the player takes more damage and all other NPCs take less this means the higher the difficulty the beefier your followers/summons get.
Unfortunately, there's no mods out there that improve the existing summons in such a way, so I was hoping you might be able to provide some pointers as to how you did yours so I might reverse the process and make STRONGER summons.