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coolster

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coolster

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22 comments

  1. linkttp
    linkttp
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    • 0 kudos
    Works fine in SSE. At least is has for me.
  2. edwardvanlincoln
    edwardvanlincoln
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    • 0 kudos
    Can you Please make a version that regenerates health faster? I play on Expert lvl Difficulty all the time, and I die really easy when in Werewolf form... Even with this mod on. Please could you make one with higher health regen?
  3. Lurker101
    Lurker101
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    • 58 kudos
    Dinally, something that makes werewolves a viable option with SkyRe. Endorsed.
  4. Sigvaldrr
    Sigvaldrr
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    Hello, first at all ty for supporting all werewolfs players with this hreat minimalistic buff.

    Now a single question, is this mod compatible with "werewolf upgrade" mod?
  5. voidsorter
    voidsorter
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    Only 30 endorsements? Come on, it is a great addition to the dawnguard expansion on Master difficulty and it seems it works with Skyrim redone as well.
  6. coolster
    coolster
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    • 27 kudos
    its compatible with anything actualy all it does is change werewolf base stat when shifting
  7. Genrio
    Genrio
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    Whats that Texsture mod?
  8. gtg797h
    gtg797h
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    • 1 kudos
    Is this dawngaurd compatible?
  9. coolster
    coolster
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    what do you mean health regen in human form that thing is only a buff. cannot be there let me explain

    When transforming werewolf are hit by a spell wich gives them all their so called stat i simply switched the health degen to health regen. Now how the hell would your so called werewolf regenerate in human form for?

    The armor lvl skill isnt linked. means a mage can have the maximum armor bonus as well without much trouble its been a while i didnt actualy look at that thing mod of mine

    tbh i believe what the files tells... the number are kind of obvious when you look at them. Technicaly the only thing that could be considered OP is proly the absurd armor rating but bleh maybe i should just consider making a light armor version of the mod with 500 capped armor at top?
  10. Cetacean1
    Cetacean1
    • member
    • 14 kudos
    With a level 69 character the werewolf armor rating went from 50 without this mod to 850 (checked in the character menu using the Werewolf Loot mod). It makes a noticeable difference in a fight as a werewolf.

    As for the unarmed damage, it is harder to evaluate that. The character menu often does not list unarmed bonuses (khajiit show up a 0 even with the bonus) just how much a weapon will increase your strike's damage, and there does seem to be some randomness in the amount of harm a strike from a werewolf causes to an NPC with or without this mod.

    I do think this mod deserves more attention than 12 comments, particularly in using TOL Core 1.4 which does not provide armor the armor bonuses TOL 2.4 did.