Can you Please make a version that regenerates health faster? I play on Expert lvl Difficulty all the time, and I die really easy when in Werewolf form... Even with this mod on. Please could you make one with higher health regen?
Only 30 endorsements? Come on, it is a great addition to the dawnguard expansion on Master difficulty and it seems it works with Skyrim redone as well.
what do you mean health regen in human form that thing is only a buff. cannot be there let me explain
When transforming werewolf are hit by a spell wich gives them all their so called stat i simply switched the health degen to health regen. Now how the hell would your so called werewolf regenerate in human form for?
The armor lvl skill isnt linked. means a mage can have the maximum armor bonus as well without much trouble its been a while i didnt actualy look at that thing mod of mine
tbh i believe what the files tells... the number are kind of obvious when you look at them. Technicaly the only thing that could be considered OP is proly the absurd armor rating but bleh maybe i should just consider making a light armor version of the mod with 500 capped armor at top?
With a level 69 character the werewolf armor rating went from 50 without this mod to 850 (checked in the character menu using the Werewolf Loot mod). It makes a noticeable difference in a fight as a werewolf.
As for the unarmed damage, it is harder to evaluate that. The character menu often does not list unarmed bonuses (khajiit show up a 0 even with the bonus) just how much a weapon will increase your strike's damage, and there does seem to be some randomness in the amount of harm a strike from a werewolf causes to an NPC with or without this mod.
I do think this mod deserves more attention than 12 comments, particularly in using TOL Core 1.4 which does not provide armor the armor bonuses TOL 2.4 did.
22 comments
Now a single question, is this mod compatible with "werewolf upgrade" mod?
When transforming werewolf are hit by a spell wich gives them all their so called stat i simply switched the health degen to health regen. Now how the hell would your so called werewolf regenerate in human form for?
The armor lvl skill isnt linked. means a mage can have the maximum armor bonus as well without much trouble its been a while i didnt actualy look at that thing mod of mine
tbh i believe what the files tells... the number are kind of obvious when you look at them. Technicaly the only thing that could be considered OP is proly the absurd armor rating but bleh maybe i should just consider making a light armor version of the mod with 500 capped armor at top?
As for the unarmed damage, it is harder to evaluate that. The character menu often does not list unarmed bonuses (khajiit show up a 0 even with the bonus) just how much a weapon will increase your strike's damage, and there does seem to be some randomness in the amount of harm a strike from a werewolf causes to an NPC with or without this mod.
I do think this mod deserves more attention than 12 comments, particularly in using TOL Core 1.4 which does not provide armor the armor bonuses TOL 2.4 did.