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Marbaus

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Marbaus

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84 comments

  1. SZ818
    SZ818
    • member
    • 7 kudos
    both versions break your xp gain, crafting a bunch of arrows made me go from lvl 14 to 30
  2. GawainBS
    GawainBS
    • supporter
    • 0 kudos
    The No Perk Tree version still overrides SPERG Alchemy tree. Be warned.
  3. Replicant44
    Replicant44
    • member
    • 1 kudos
    This is a great mod which is just perfect for my Steampunk character. Thx a lot for creating it.
    I don't know if this is intendet but if I grab the bomb with telekinetic and throw it at people it doesn't explode sometimes (about 25% it doesn't explode).

    Also a slightly longer fuse would be great because right now I often kill myself with the bombs.
  4. LGH
    LGH
    • member
    • 0 kudos
    Is it possible to get this mod without perks? I use requiem and I don't like adding perk mods since it can mess with the balance.
  5. Onichu
    Onichu
    • supporter
    • 10 kudos
    I bet Telekinesis would be pretty handy with this mod! Then, with a fair bit of Magicka strain, you can indeed throw these things!
  6. zaetar
    zaetar
    • member
    • 1 kudos
    Can you try to create a compatibility patch for Skyrim Redone? This is an exceedingly good mod by the way. Absolutly possible and really imaginative.
    1. midgard9
      midgard9
      • supporter
      • 33 kudos
      Yeah, would like to see that. But i guess that'll never happen.

      Trying to gather materials for a steampunk / dwemer / alchemist playthrough - which is rare.
      Goggles, dwemer exoskeleton, some armors, maybe a flintlock pistol, bombs, bear traps, scrolls crafting, droid campanion.
    2. zaetar
      zaetar
      • member
      • 1 kudos
      Oh i already tried it, but it's hard... there is not much "bio" stuff out there to try to mix dwemer tech with alchemy and chemistry. Check Dwemerverse.
      Though my main character is a shock/alteration dwemertech engineer dunmer mage (google Sotha Sil, my character kind of follows his steps using dwemer tech), with goggles, dwarven mage armor (immersive armors), Inhleda dwemer droid, kagrenac instant fortress and Dwemerverse. Aethernautics and Lost marvels of Mzark for high end gameplay.

      I also have a assault tinker that uses scouter, telescope, Mathys Improved Dwarven Rifles, Dwemer bombs (no perks sadly :c), Dwemer mechanical equipment (close combat or stealthy approach).

      And the steamsmith (then aetheriumsmith), with dwarven armor (first, with visage of mzund later on) and aetherium armor (high end), hammer and shield (first) and aetherial hammer and aetherial shield (high end), dwemer exoskeleton (medium only to not be op), crossbow (normal, for the ranged only fights) then change to the exoskeleton 1h crossbows, Engineering (to not be magicka dependant for the animunculi companions) and Nature of the Beast II for the minions system for easier contrpl of many automatons.

      Still I wish the bombs were compatible with SkyRe.
  7. clutchevan
    clutchevan
    • account closed
    • 0 kudos
    I had this mod a long while ago, it used to make me hit yes or no whenever i wanted to hit E, I could never find the problem, then i did, lol
  8. Grimulkan
    Grimulkan
    • premium
    • 7 kudos
    On the exponential smithing increase bug: I fixed it for the no perk tree version. I had to open the esp in TESSNIP and remove all AVIF entries (which should not be in there since there are no changes to the perk tree). In particular, I think avAbsorbChance is the culprit. In any case, after removing the records and doing an open/close in CK to fix the header, the bug disappears. Bombs seem to work fine. I can post the fixed esp here if the author gives me permission, or email it to the author.
    1. Kaliman333
      Kaliman333
      • member
      • 4 kudos
      Yeah please post your Fix!

      Author doesn't really seem to caare since this mod is in V 1 since EVER!

      And it would be his responsibility to keep it up to date if he really wants people to use it (which he obviously does since its up here for download)

      Maybe you just send him a notification and mention him in the Fix so we all can have those nice Perklees Bombs functioning!!!

      FUS RO DAH my friend!
  9. oolongdao
    oolongdao
    • member
    • 1 kudos
    love this! especially the no perk version!
  10. wardoggwyllgi
    wardoggwyllgi
    • BANNED
    • 0 kudos
    yeah another perk based mod to just interfere with all of my bigger perk based ones, howabout a quest mod or something?