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Skyrim Mod - Hunter Traps - By Phrosen
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Table of contents
1. Installation
2. Uninstall
3. Version information
4. About
5. Author's thoughts
6. Contact Information
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__Installation:
1. Navigate to "..\Skyrim\Data\"
2. Unpack the .rar file in this folder.
3. Click "Yes to all" when prompted.
4. Delete the .rar file (optional; you don't need it anymore).
5. Start Skyrim.
6. Click on the "Data Files" button in the Skyrim Launcher.
7. Check the "HunterTraps.esp" box.
8. Enjoy!
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__Uninstall:
1. start the Skyrim Launcher.
2. Click on the "Data Files" button in the Skyrim Launcher.
3. Uncheck the "HunterTraps.esp" box.
4. Go to Skyrim's Data folder.
5. Delete the HunterTraps.esp file.
6. Navigate to "..Skyrim\Data\Scripts\"
7. Delete all files that starts with "HT_", for example: "HT_PlayerDropTrap.pex"
8. Navigate to "..Skyrim\Data\Scripts\Source\"
9. Delete all files that starts with "HT_", for example: "HT_RecipeBookRead.psc"
10. Navigate to "..Skyrim\Data\Textures\Trap\"
11. Delete the following files: "beartrap_dwarf.dds", "beartrap_ebony.dds",
"beartrap_orc.dds" and "beartrap_steel.dds"
12. Navigate to "..Skyrim\Data\Meshes\clutter\ingredients\"
13. Delete the "Skeeverfang.nif" file.
14. Navigate to "..Skyrim\Data\Sound\Voice"
15. Delete the "HunterTraps.esp" folder.
16. Done!
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__Version Information:
-Version 1.3a (2012-03-26
*Added missing .wav files - fixes Rumik's dialogue.
-Version 1.3 (2012-03-25)
*Added a quest for poison traps.
*Implemented Skeever Claws.
-Version 1.2 (2012-03-16)
*Added poison traps.
*Added a message box that asks the player if he/she wants to reset or pick
up the trap.
*Added a way to choose between auto picking up traps/messagebox. -Click on
a trap in your inventory for more information.
*Improved a few scripts.
_Version 1.1 (2012-03-13)
*Added missing scripts.
*Increased damage done by traps with a new formula.
*Simplified manual installation.
*Updated the Read Me file.
_Version 1.0 (2012-03-11)
*Hunter Trap mod Launched!
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__About:
A mod that adds hunter traps in the form of Bear Traps to the game.
The player is able to pick up the traps, put them in his/her inventory and place
them whereever he/she sees fit. The player may also craft these traps at a forge.
The traps comes in different shapes; iron, steel, dwarven metal, orcish steel and
ebony, each dealing a different amount of damage.
"Hunter Traps - For all your sneak-thief needs!"
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__Author's Thoughts:
Hunter Traps are best suited for characters with a high sneak ability. Mainly
because a high sneak allows the player to place the traps in strategic locations
before engaging in combat. Also skilling the "Light Foot" perk makes sure the player
doesn't step on his/her own traps.
Another good way to use the traps is to combine them with the use of a bow, a well
placed arrow can draw the enemies attention; leading them straight into your traps.
I find using two-four traps at once is ideal. Traps trigger each other, so cluttering
the floor with traps might backfire.
Poison traps are powerful, they might need nerfing. -Balance feedback needed!
_Known Bug:
Skyrim's engine automatically group up dropped items into one if five or more are
dropped at once. -This messes up the mod's scripts; which might delete all the traps
except one and/or cause the traps to malfunction. I strongly recommend the player to
only drop four or less traps at once.
_Credits:
I would like to thank everyone who helped me making this mod at The Nexus Forums and
Bethesda's Creation Kit Forums for their priceless help.
Special thanks goes to: Xtynct, Redwood Elf, kuertee, tunaisafish and Grasmann.
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__Contact Information:
If you find any bugs with this mod I would very much like to hear about it, so that I
might be able to fix it.
!Note: Read the "_Known Bug" part under "__Author's Thoughts" in this Read Me first.
If you for some other reason want to contact me, you can find me at:
http://forums.nexusmods.com/index.php?/user/3981126-phrosen63/
http://forums.bethsoft.com/user/787393-phrosen63/
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