Skyrim

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Pluto

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Plutoman101

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1762 comments

  1. Varadon
    Varadon
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    hey guys. i have a problem with asis. when i try to start the asis.jar and click patch it tells me, it couldnt find the asis-dependency.esp in the load order. what did i wrong?
  2. emanueljuandavid98
    emanueljuandavid98
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    I found a very annoying feature with this mod, when I brawl, the opponent can use potions but if I do, it's considered as a crime and I get a bounty...

    That is not good, I do not know if there is a way to not make that happen, but I rather don't uninstall it because I like everything else except that little thing.
    1. M1GU31
      M1GU31
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      • 2 kudos
      Just use asis, it's basicly this but a better and more updated mod.
  3. eriste14
    eriste14
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    • 0 kudos
    Is there a way to remove the dwemer robots from wandering around Skyrim and if not then how do I uninstall this mod?
  4. MG255
    MG255
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    does it have any compatibility issues with other mods ?
  5. alividlife
    alividlife
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    umm Seriously tho... This isn't needed anymore. This has been updated thru ASIS....
    Use ASIS: http://skyrim.nexusmods.com/mods/18436

    And for encounter zones...
    Use WTF: http://skyrim.nexusmods.com/mods/28761

    This mod is obsolete.
    1. sean144800
      sean144800
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      • 16 kudos
      I actually have not had any problems with PISE, dated as it may be, and rather enjoy the tweaks it makes. I used a combination of ASIS and WTF for a while, but they actually caused me to crash (yes I literally narrowed it down to either of those mods being loaded). I still use PISE in my load order and am quite satisfied with the results, sometimes obsolete just doesn't mean that it can't still be great. I do miss the better AI of ASIS sometimes and especially miss the extra spawns, but it's not that big a deal to me honestly.
    2. Kulharin
      Kulharin
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      Is PISE not the current AI changes? I thought asis used the same.

      Also -PISE-NPC Tweaks and Potions.esp no longer functions?

      I don't want to use ASIS due to the whole skyproc patcher process and conflicts with other mods... pise is very simple and modular.
  6. stackofbeef
    stackofbeef
    • supporter
    • 7 kudos
    You should only take out the ai part of this mod, nothing else. Asis will cover everything else i guess.
  7. duderock101
    duderock101
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    • 2 kudos
    nvm
  8. Demonasius
    Demonasius
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    • 22 kudos
    Just an FYI to anybody wondering. The Increased Spawns portion of this mod does not work with SkyMoMod v12. I had it installed and no extra monsters spawned. Removing this plugin fixed issue.
  9. Mikanoshi
    Mikanoshi
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    I don't care about ASIS, those patchers are the pain in the ass (repatch every load order change or any mod installation/update!) and the compatibility is even worse than with normal plugins, at least for my current savegame... Going back to PISE!
  10. nicebadboy
    nicebadboy
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    • 3 kudos
    mate plzz come back and make updates danm thes mode its a most have i love that the npc get more smart much more fun to fight new and not so esy