Seems like when I created this it was a rather dirty edit. I was bit of a novice. There is no main quest really and the suggestion for an alternate start is a bit inappropriate and confusing. If someone would like to clean it up I would gladly hand over this project. But to my knowledge this might interfere with Breezehome and the method I used to add the sabers to the bandits could have been much simpler. I think if it were cleaned up it would resolve those issues. The cave itself seems to be popular. Sorry for the trouble it may have caused.
The original idea was simple. Create a cave, put bandits in it that carried sabers and wear robes. Add some books with the story for the explorer to find. Recover sabers, read books, loot cave, admire custom banner. No quest as I had no idea how to do that.
If you think you can/want to accomplish above goals in the easiest way while still being compatible with everything else please let me know.
So, this is what I got when I ran loot to sort my plugins.
Calavalcave.esp
CRC: 9B65D3F8 •Warning: This file contains 36 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here. •Warning: Contains 1605 ITM records and 1 UDR records. Clean with TES5Edit.
I am thinking that this might be part of why Breezehome was screwed up. I was actually looking forward to fighting some extra baddies, and now I can't because this is an incomplete mod.
I was a bit of a novice when I created this. My apologies for messing up your save. I have not ever attempted to purchase breeeze home in skyrim. I never did truely master the CK.
This wasn't great, but it did its job by providing magicka sabers in-game without having to craft them and did provide some books that give a backstory to the magicka sabers.
I have no idea how to find the quest or if there actually is one (if the quest is simply to find the cave and get to the alter, that's not really a quest). While this is one of the laziest mods I've seen- no quest, no explanation of how to find the cave, expectation of the user to use the command prompt- it did give the bare minimum and it wasn't broken or conflict with any other mods, so I can't complain.
I would really like to see someone create a full quest that explains magicka sabers by placing Nirn in the Star Wars universe. Alternatively, modifying magicka sabers so they are either powered by soul crystals or drain the player's magicka while they are being used would be a decent way of making them lore friendly.
I can't endorse, but if you want magicka sabers without having to craft them and/or want to fight enemies who have magicka sabers, get this mod.
So I'd like to warn everyone using this that for some odd reason, this mod prevented me from entering my Breezehome. This mod, and this mod alone was the cause of me not being able to enter Breezehome because it would cause a CTD when trying to enter Breezehome. I disabled all mods except this mod and I was still unable to enter Breezehome. Not sure what conflicts but it's just not working. Also, the sabers from this mod do not have an ignition noise. Instead, you should just say that the Magicka Sabers mod is required and equip all of the saber wielding enemies in the cave with sabers from that mod.
It really is a great mod by itself and the cave is really cool as well as the enemies inside, but this crash caused a lot of problems for me seeing as half my inventory was in Breezehome so I had to stop using it.
If you can apply a fix, I'd lovingly reinstall this mod. Until then, it'll sit on my hard drive.
13 comments
The original idea was simple. Create a cave, put bandits in it that carried sabers and wear robes. Add some books with the story for the explorer to find. Recover sabers, read books, loot cave, admire custom banner. No quest as I had no idea how to do that.
If you think you can/want to accomplish above goals in the easiest way while still being compatible with everything else please let me know.
My mod in Game:
SKSE
SKY UI
Skyrim Redone + czech translation
Skyrim Community Uncapper
Magicka Sabers + Magicka Sabers SkyRe patch
Racemenu
RaceCompactibility
Lunari Race
Realistic Night
Wearable Lantern + Wearable Lantern SMIM patch
Calientes Beautiful Bodies Edition - CBBE
Remodeled Armor for CBBE Bodyslide TBBP HDT
HDT Bounce and Jiggle
HDT Physics Extensions
HDT HighHeels System
ApachiSkyHair
KS Hairdos - HDT Physics
Hearthfire multiple adoptions
Alternate Start - Live Another Life - Alternate Start - Live Another Life
My PC:
8GB RAM
Procesor Intel(R) Core(TM) i-5
Grafic card Nvidia GeForce GTX 660 2 GB
HDD 1,5 TB
Windows 7 Home Premium 64 bit
Calavalcave.esp
CRC: 9B65D3F8
•Warning: This file contains 36 deleted NavMesh record(s) that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
•Warning: Contains 1605 ITM records and 1 UDR records. Clean with TES5Edit.
I am thinking that this might be part of why Breezehome was screwed up. I was actually looking forward to fighting some extra baddies, and now I can't because this is an incomplete mod.
I have no idea how to find the quest or if there actually is one (if the quest is simply to find the cave and get to the alter, that's not really a quest). While this is one of the laziest mods I've seen- no quest, no explanation of how to find the cave, expectation of the user to use the command prompt- it did give the bare minimum and it wasn't broken or conflict with any other mods, so I can't complain.
I would really like to see someone create a full quest that explains magicka sabers by placing Nirn in the Star Wars universe. Alternatively, modifying magicka sabers so they are either powered by soul crystals or drain the player's magicka while they are being used would be a decent way of making them lore friendly.
I can't endorse, but if you want magicka sabers without having to craft them and/or want to fight enemies who have magicka sabers, get this mod.
It really is a great mod by itself and the cave is really cool as well as the enemies inside, but this crash caused a lot of problems for me seeing as half my inventory was in Breezehome so I had to stop using it.
If you can apply a fix, I'd lovingly reinstall this mod. Until then, it'll sit on my hard drive.