Great house mod and great location. This should have a lot more endorsements. Like the reviewer below, I'd have preferred the alchemy table and enchanting table to be outside with the smithing stuff, but the craftables mod and some work with the console helped me add what I liked.
Lovely mod. You've really used the majesty of the location to your advantage and the result is very pleasing. Will endorse when able.
I really wish you'd have put the enchanting/alchemy tables in the main area, though. Having to go to the dungeon to use them is a big turnoff. The dungeon itself would be no issue if people who didn't like it could just close the door and ignore it. But that's not really possible when I have to stroll past the torture room and the dismembered body on the altar to get to the craft stations. True, I could disable everything down there with the console, but then the craft stations would look weird in all the empty space. Just my $.02 worth. Overall you've done a great job here.
Great mod. After initially loading this mod and having a look I went on to look at many more player homes, but have come back to this one. It fits most all my needs I was looking for in a player house: decent master bedroom and companion bedroom, small living area, not to many manequins and no huge armory, and a little dungeon. I did get rid of the troll and now the cell holds my prisoners. I like the little spa area and the separate cottage with three beds which I will most likely turn into another follower cottage and get rid of its current inhabitants. The tower makes a nice little gaurd shake/barracks. The only thing I might change would be to have the tower a interior cell with a living/bed for a guard.
easy fixed mate - SAVE GAME then just hit the tilde key (to the left of the 1 on your keyboard) to bring up console, then click on the troll and type markfordelete
save game again, exit game and reload and he will be gone for good :-)
102 comments
I really wish you'd have put the enchanting/alchemy tables in the main area, though. Having to go to the dungeon to use them is a big turnoff. The dungeon itself would be no issue if people who didn't like it could just close the door and ignore it. But that's not really possible when I have to stroll past the torture room and the dismembered body on the altar to get to the craft stations. True, I could disable everything down there with the console, but then the craft stations would look weird in all the empty space. Just my $.02 worth. Overall you've done a great job here.
save game again, exit game and reload and he will be gone for good :-)