This page was last updated on 14 September 2017, 1:33AM
Changelogs
Version 2.21
-Fixed an issue where auto storage wouldn't store more than 128 items from the player's Item List. You should now be able to auto store up to 256 items as originally intended.
-Various minor bug fixes.
Version 2.2
-Added a Take Amount option to the Auto Storage menu so you can quickly grab a few of the items in your list from a container.
-Removed distance limitations on the containers and workstations. You'll now be able add auto storage to a container even if it's not in the same area as you. Same goes for workstations; you can link a container to a workstation anywhere in the game world. This should enable support for mods that use "cloud storage".
-Added ability to drop the fish into a container that already has auto storage on it in order to open the Auto Storage menu. This should allow support for mods that use scripted containers.
-A more streamlined workstation link process
-Some other internal streamlining
-Free cake
Version 2.1
Hopefully fixed the issue some people were having with containers/workstations not working.
Version 2.0
Complete overhaul of the mod. Basically consider it an entirely new mod.
Version 1.21
I fixed the ingredient storage, so it should work again. The script was also updated to be more efficient and make it easier to implement into other mods.
Version 1.2
I added hides to the list of pelts so they should now be stored properly.
Fixed an issue with scrolls not being stored.
Version 1.1
Book storage is now included with this mod. It's not perfect and it won't store all of your books, but it should help clear out the clutter still. Basically, any books or notes that are connected with quests shouldn't be stored.
There should no longer be any issue with uninstalling my mod after you've saved, so go forth and use my mod without fear.
Food should now be stored more accurately, the cooking ingredients should now be correct.
Dwemer artifacts will now be considered ore and included in the crafting storage.