Skyrim

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gulogulo

Uploaded by

gulogulo

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81 comments

  1. gulogulo
    gulogulo
    • supporter
    • 59 kudos
    Ok. My mod has grown so much that it is now absurd to consider it as the same mod as in the beggining. The first version implemented only a night vision and it didnt even worked properly that time. Now its just a small fraction of the mod. Besides I have recently implemented completly new features like the ability to live in a werewolf form indefinetlly, sleep, eat and even drink in this form. I also implemented a system of commanding met creatures and issuing them commands, so in practice you can have your own wolf/werewolf pack. Thats why I have created another mod that is a continuation of this one - Nature of the beast II. If you like my mod and especially if you like playing as a werewolf then you are gonna love the above one and I suggest to give it a try.
  2. gulogulo
    gulogulo
    • supporter
    • 59 kudos
    @Caeduss
    It should be. Give it a try.
  3. Caeduss
    Caeduss
    • supporter
    • 0 kudos
    Is it compatible with Weather Mods like Project Reality?
  4. gulogulo
    gulogulo
    • supporter
    • 59 kudos
    @LucasGLima

    I think I understand now. This is because you are in fact constantly casting different spells via scripts. I will try to fix that but it will take some time.

    In the mean time there are to options:
    1) turn off my mod for appropriate time
    2) turn off for appropriate time passive smell, passive night eye, 6th sense, wind script and detection of player by actors in the ring menu

    PS

    No, I will not fix this. To fix this I would have to cast all the spells via some ghost actor. This could potentially cause futher issues. You have to choose between above mentioned options. I realise this can be inconvinient. Im sorry for that. Consider it a price to be paid for using my mod. Perhaps I will implement a button that will stop all casting spells and resume all casting spells.
  5. gulogulo
    gulogulo
    • supporter
    • 59 kudos
    @LucasGLima

    Could you discribe exactly what is happening. I havent finished the companion quest line myself. Perhaps then I will be able to help you.

    Im glad you like my mod.
  6. LucasGLima
    LucasGLima
    • member
    • 0 kudos
    Is a really good mod... just awesome...
    but i had a little porblem to join the companions because of this... When the mod is active the game act like i am casting a spell every time... and because of this the 30 seconds fight with vilkas became a almost on hour of running and disabling mod at same time... i don't know if have a way to stop it from hapennin,g but was a little anoyng the same hapen when i am in a unarmed combat like when i fight with the unbroken and the bard in the bannered mare...
  7. kaekaelyn
    kaekaelyn
    • BANNED
    • 6 kudos
    Excellent! Thanks for the notification.
  8. gulogulo
    gulogulo
    • supporter
    • 59 kudos
    Attention! New version has been released that drastically improves performance of smell abilities, expands configurability and implements additional improvements. Enjoy!
  9. kaekaelyn
    kaekaelyn
    • BANNED
    • 6 kudos
    No problem! Can't wait!

    Holy crap! Your mod was uploaded on New Years' Day 1970!

    Silly Nexus.
  10. gulogulo
    gulogulo
    • supporter
    • 59 kudos
    @kaekaelyn

    I will post a warning. As for the updates do check them out from time to time. I have recently made a great breakthrough in the field of optimalization of performance of the smell abilities. The difference is impressive. For example a full smell scan in Riverwood would take me about 2-3 minutes. Now it takes me up to 20 seconds! Its now a viable option outside! I will now optimize the rest of smell code. Give me a week.

    PS

    Thanks for endorsment!