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cridus

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23 comments

  1. Psergiop2
    Psergiop2
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    DUDE THANKS SO DAM MUCH!
  2. cridus
    cridus
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    • 20 kudos
    I really have no idea.
  3. ronlaw
    ronlaw
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    • 1 kudos
    I did try to save it every 10 files but when I loaded again it was all gone. I wonder if we crashed in the same file that is not supposed to be removed.
  4. cridus
    cridus
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    boh, maybe it must be done little by little, saving the file multiple times.
  5. ronlaw
    ronlaw
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    Damn I hate how I don't get notifications when I get answers. I never tried doing anything with the Creator Kit but hell I'll give it a try now that you explained how to do it. Wish me luck.

    Edit: I had the same problem at about 30% done. Maybe that's not the right way but I got no lead to keep going.
  6. cridus
    cridus
    • supporter
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    yes I can.
    shall I put it here or as a new mod?
    (I'll do it later in the day, btw)

    edit: .............. I was removing the objects from all the load screens, when the creation kit stopped responding. I lost the work.
    sorry but it's too long and I was near to finish it. I have lost every interest in it.
    you can do it by yourself, just open the creation kit, open the "skyrim.esm" file, go on "miscellaneous" and "loadscreen", then open every file in it and choose "NONE" under "loading screen NIF". once you did it with every load screen, save the canges as an esp file and activate it when opening skyrim.
  7. ronlaw
    ronlaw
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    After a while you just don't care anymore about rotating stuff. Can you make a mod replacing the objects by a black screen? Someone made a mod with that purpose but it doesn't have NMM support.
  8. cridus
    cridus
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    • 20 kudos
    I'm really suspicious now. somebody downloaded every file multiple times all at once.
  9. cridus
    cridus
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    • 20 kudos
    open the creation kit, load "skyrim.esm" (or the mod you want to modify, or both), go to "miscellaneous" and then to "loadscreen". there you can modify the load screens (no, really? lol).
    for this mod, I simply opened the gildergreen tree's load screen, replaced the image with the one of the altar of kynareth and then copied the parameters (initial scale, initial traslation offset, etc.) from the "GodKynareth" load screen, that is the one with the kynareth's altar image.
  10. JonoPhoenix
    JonoPhoenix
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    • 42 kudos
    Just curious how you did this? Some mods add loading screens showcasing their work. I would like to delete them.