Looks like a lot of fun, seriously ;) Although... You don't want them actors look unique, do you gg? I mean their facegen... at least not that generic...
Strange... It's a simple Creation Kit procedure. You just edit an actor, fiddle with those face sliders, and press Ctrl+F4 to save the facegen. There's a bunch of tuts. You are using Creation Kit, aren't you?
Must be ECE stuff. They have an asian race or something. As far as I know, there are two ways how you implement custom assets for NPC visual overhaul. 1. You create a head in ECE or RaceMenu (mod), export the head, and then import it in CK, i.e. you create a race and the head parts specifically for your actor (I never did that). kk followers mod is an example. 2. You create a head in ECE or RaceMenu (mod), export the head, and then you create an actor in CK with regular head parts, Ctrl+F4 the facegen, and after that use NifMerge tool to merge the CK outcome (target) with the head you've exported from RM (source). I always prefered the latter method. Can be a little bit tricky as well, requires manual tuning of your facegeom nif, e.g. texture paths correction, and replacing the eyes NiTriShape. Not that tricky if you know what you're doing.
Thanks for this mini tutorial. I've already made sure to diversify the heads (version 1.1) while staying with vanilla characters! I'm also trying to make quest 2 work properly, which doesn't trigger. Don't forget that I made this mod from several Korean mods. Besides the translation, there is also the problem of multiple dependencies that I try to limit to a minimum. Another difficulty is the fact that this LE version comes from SE-only mods.
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Although...
You don't want them actors look unique, do you gg? I mean their facegen... at least not that generic...
And here I used a Korean's mod on SE that had Korean faces, but I can't get the same thing, neither on SE, let alone on LE!
1. You create a head in ECE or RaceMenu (mod), export the head, and then import it in CK, i.e. you create a race and the head parts specifically for your actor (I never did that). kk followers mod is an example.
2. You create a head in ECE or RaceMenu (mod), export the head, and then you create an actor in CK with regular head parts, Ctrl+F4 the facegen, and after that use NifMerge tool to merge the CK outcome (target) with the head you've exported from RM (source).
I always prefered the latter method. Can be a little bit tricky as well, requires manual tuning of your facegeom nif, e.g. texture paths correction, and replacing the eyes NiTriShape. Not that tricky if you know what you're doing.