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  1. deleted74737258
    deleted74737258
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    Before anyone keeps asking, yes, I do have plans to create new animations for cats as well (those based on the sabrecat behavior), when I eventually have time, hopefully in November.
  2. NCK30
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    That's a good boy. Stop biting your tale. I told You before.


    Kidding aside. Well done. The roll animation could have been a little slower. But really good otherwise.

    It is hard to animate a roll. Trust me I know.
    1. deleted74737258
      deleted74737258
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      Tusind tak for dit feedback! <3

      And yeah, I would never go out of my way to call myself a professional animator lol, I may just produce something with the skills I already have, and at least that's something.
    2. NCK30
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      "Nu har Skyrim virkeligt alt".

      We needed dog animations. Can't have the cats running around alone.

      I have been animating Skyrim since 2018. These are fluent and immersive.


      Did You use Blender or 3DSMax? - Or maybe that new Cascadeur?



    3. deleted74737258
      deleted74737258
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      I currently use Blender 4.0 with NifTools, also using an UI version of hkxconvert (which I think is no longer available but I've kept it stored on my external hard drive for years now) to convert kf/hkx files back and forth. Sounds cool that you also work on animations! I've technically been modding Skyrim since release, slowly exploring my skills in using different tools or resources. And I also have some experience in working with 3D stuff since the "gymnasium" I went to where I studied video game development. There we worked in Maya though.
    4. NCK30
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      I have been modding pretty much anything in Skyrim since 2012. Animations came later.

      I guess that's why I never got tired of Skyrim. We can really do anything in this game. There are no limitations.

      After almost finishing my modding list in SE this has become even more evident.


      I had spent 10 years in LE. Thought it was perfect.

      Only now do I really see how much better SE has become. The mods coming out the last 2 years are mind blowing.
    5. MadMansGun
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      if you think that's hard try rolling something the size of a house, has wings, and 4 foot long spikes on its back. god i hope i won't need to do that again.
    6. NCK30
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      Buddy. What the hell. On the Nexus.

      Yeah I would imagine that to be one of the worst experiences in animation.

      But for me it was the rolling part that was so hard to make believeable.

      That and the lifting part of my foreplay animation. Still need to make that better at some point.
    7. MadMansGun
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      only found you here by fluke, someone asked me how to make this mod work with foxes...or to be more precise how to add the stock dog idles to foxes so this mod would work on them ( but it's not going well, i can only find half the info i need to even try it. so the only other option i can see is to remove the "getisrace wolf" condition from "WolfNonCombatIdle [IDLE:000A82BD]" to enable "WolfIdleHowl [IDLE:000A82BE]" for foxes and then change this mod to replace the Howl animation....but i also can't find the file name of the Howl animation, i think maybe it's "wolf_idle_spice.hkx". )
  3. soupdragon1234
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    Nice, wish I had the nous to figure out animations looked at them in Blender and thought "nope, not happening"
  4. huskebasy
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    Mod fantastica...ora il mio orion e' piu' felice che masi...grazie...
  5. kyokuichira
    kyokuichira
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    who cute dog mod friend how about cat animation mod yea ?
  6. Lohansmod
    Lohansmod
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    Thank you so much, this mod is amazing, love the new dog animations!
  7. shadowrexx
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    how are the dogs soooo fluffy in the pics? 😮
    1. deleted74737258
      deleted74737258
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      These screens are actually from SSE, I'm using a mod called Fluffworks xD
    2. shadowrexx
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      👌👍🍻
    3. NCK30
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      The mod is awesome. Have it in my SE install.

      Trolls and Sabre Cats are so good now.