I really like your mod, but unfortunately flying on dragons doesn't work with it. After getting on a dragon, you'll be left sitting in the air and the dragon will fly off your ass.
I don't know if it's useful information, this is what the crash log gave me in a new game leaving the Helgen cave Frame: 3, FP: TESV.exe+0x00873386 falsedrake_normal.dds textures\1dragons\falsedrake_normal.dds
You make me heartily regret that I have only 1 GB of VRAM, but they are stunning. Take just one glance at them and you can instantly tell that they possess pizazz and personality.
You are probably already using it, but if you don't, it will help you to lower the quality of the textures with this program, it will lighten the load on the PC: Optimizer Textures (Ordenador)
I do indeed have Ordenador, but thank you all the same, Rodr1sen.
It's not so much the textures that I have to look out for, it's the size of the meshes, too. For example, the main body of Alduin is listed as 37.4MB (his vanilla game nif is 1.18MB), and some of the other dragons are about 15MB and upward from there (their vanilla nif average is around 1MB). Sizes like that quickly add up, particularly when there are multiple creatures spawned in.
These days we have new high poly meshes for even draugr, and what you have to keep in mind when you have low VRAM is that these are enemies at their core. They exist to fight, die, and to be left behind in a shattered heap as one moves on to their next objective, where they will ultimately be culled by the game upon the cell resetting. For me and the severe limitations imposed by my aged computer, that's simply not worth it. That doesn't mean I can't admire the artistry that goes into the work, though.
I truly appreciate overhauls like this. I keep a list of them handy in case I am ever blessed with a new computer.
What would be the consequences if we used the vanilla dragon skeleton.nif with your new dragon models? I want to make them standalone, is your skeleton.nif required?
28 comments
Frame: 3, FP: TESV.exe+0x00873386
falsedrake_normal.dds
textures\1dragons\falsedrake_normal.dds
Phenomenal work!, 4th!
Optimizer Textures (Ordenador)
It's not so much the textures that I have to look out for, it's the size of the meshes, too. For example, the main body of Alduin is listed as 37.4MB (his vanilla game nif is 1.18MB), and some of the other dragons are about 15MB and upward from there (their vanilla nif average is around 1MB). Sizes like that quickly add up, particularly when there are multiple creatures spawned in.
These days we have new high poly meshes for even draugr, and what you have to keep in mind when you have low VRAM is that these are enemies at their core. They exist to fight, die, and to be left behind in a shattered heap as one moves on to their next objective, where they will ultimately be culled by the game upon the cell resetting. For me and the severe limitations imposed by my aged computer, that's simply not worth it. That doesn't mean I can't admire the artistry that goes into the work, though.
I truly appreciate overhauls like this. I keep a list of them handy in case I am ever blessed with a new computer.
I want to make them standalone, is your skeleton.nif required?