Necromimesis is being redeveloped and is in progress.
What to expect in the future versions that i am currently doing. I am creating Necromimesis from the ground-up. So expect alot of changes.
Pet system is being overhauled, it will include new pets, new strategies, scripted AI You will be able to inslave spirits New/Revamped Spells Major influnces on gameplay from World of Warcraft Warlock / Shadow Priest and Guild Wars 2 Necromancer All of the new changes will not be compatabile with the old gameplay of Necromimesis, so it might not be good to play with a old Save, because the entire mod is being redeveloped / scripted to support 1.9+ and possibly SKSE
Any way I could get the spell id for Deathly Swarm? Or at least get pointed in the right direction? I've had the green swirling effect bugged out and constantly flying around me. It's getting annoying and I saw that you can add and remove the spell to debug (allegedly). Any help with that would be great.
(Posted under the wrong heading, I know) Update: Solved my problem with Director's Tools.
Really liking this mod so far. Always wanted some darker spells in Skyrim and these are perfect, the effects/style of them really reminds me of Warlocks from WoW. But as others have said it could do with some scaling damage or possibly work with other mods that scale spell damage.
Is it possible to get this mods spelldamage to scale with your skill level in conjuration etc? Via another mod or.. ? Because I'm not sure if other magic scaling mods will work with non vanilla spells? And the damage of these spells is devastatingly low and im playing on adept lol.. feels like master as it takes me maybe 4 or 5 full magicka bars to kill a basic mob in a dungeon.
i recommend to use this mod with those 2 mods:Necromantic Spells by Passet. and:Opulent Outfits - Mage Robes of Winterhold v4 by BaboonCru and MangoMonkey. i recommend getting a necromage outfit or any other necro-what outfit for for the opulent outfits!
Although these spells are cool and are really well done, they do almost no damage. The basic flame spell does more damage than these. Also, could you make a version that makes all the shout powers into spells, I don't want my character to have to be a Dragonborn to be a necromancer.
Your other mod, Shadow Priest, is a FREE modification that is not being charged for, and therefore cannot be subject to any for of copyright. You must free it immediately, because it is awesome.
212 comments
What to expect in the future versions that i am currently doing. I am creating Necromimesis from the ground-up. So expect alot of changes.
Pet system is being overhauled, it will include new pets, new strategies, scripted AI
You will be able to inslave spirits
New/Revamped Spells
Major influnces on gameplay from World of Warcraft Warlock / Shadow Priest and Guild Wars 2 Necromancer
All of the new changes will not be compatabile with the old gameplay of Necromimesis, so it might not be good to play with a old Save, because the entire mod is being redeveloped / scripted to support 1.9+ and possibly SKSE
(Posted under the wrong heading, I know)
Update: Solved my problem with Director's Tools.
hello, have you abandoned the project of this mod?
But as others have said it could do with some scaling damage or possibly work with other mods that scale spell damage.