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nonamexxpp

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7 comments

  1. toronameistoro
    toronameistoro
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    Does this patch have a function to extend the time it takes to start the dance (3 seconds by default)? The creator Andy14 said, "If you want to delay the waiting time before the dance starts with BGM, that's already realized (as a counter)," but there is no such option. I would be very happy if you could make a function to extend the start time :-D
    1. nonamexxpp
      nonamexxpp
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      Yes, the original script would wait for several seconds before starting the dance. My patch commented out that part so dance can start immediately.
      But you can easily add it back in the script if you prefer the delay.
    2. toronameistoro
      toronameistoro
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      Thanks, but I don't know how to add the script.
  2. 125Justin
    125Justin
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    Hello, thanks for the script fix, What needs to be modified in the esp file, I'm using the SE version, the script file I've modified to finish.

    I also found an occasional error:
    Warning, function Timeloop in script xLetsDanceStartEffect got stuck in a recursion loop. Exited loop to prevent performance issues. Please notify author to fix and check papyrus logs for more info.

    Fix: Replaced the recursive call with a while loop
    1. nonamexxpp
      nonamexxpp
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      1. In xDanceQuest, add Property:  xDancePackage.
      2. Still in xDanceQuest, edit each alias: remove the reference to xDancePackage.

      And yeah, the recursive call has a risk of buffer overflow. Thanks for sharing the solution. I’ll include that fix too.
  3. petercm
    petercm
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    Thank you very much, I love that mod, and now even more with your patch that allows a loop feature.
    1. nonamexxpp
      nonamexxpp
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      Thank you. Glad to hear that : )