File information

Last updated

Original upload

Created by

Medoed_u3_Hopku

Uploaded by

Medoedu3Hopku

Virus scan

Safe to use

Tags for this mod

10 comments

  1. Rodr1sen
    Rodr1sen
    • member
    • 13 kudos
    Hello, in the vanilla game if you use a spell, for example flames, when an enemy is about to attack you, you can block the attack if you execute it at the right time, it works like a shield block, although I don't play 100% mage I do use that one and the conjuration ones, so I assume that all the powers serve to block if the spell is executed at the correct moment (it only works in the melee attack), do these animations allow this or do they remove it?
    thank you in advance
    1. Medoedu3Hopku
      Medoedu3Hopku
      • premium
      • 132 kudos
      Hmm, I don't know anything about that, but I can assume that this feature can only be added via esp (or it is just in-game mechanics) and not the animation annotations. When I created these animations, I left annotations only in those animations where they were in vanilla. So in fact they are exactly the same as vanilla
  2. sexsuck
    sexsuck
    • member
    • 0 kudos
    Beautiful moves. Completes the feel of the TESO onehanded animations. Thank you!
  3. WordAvenger
    WordAvenger
    • member
    • 1 kudos
    I tried it with my character, but got the vanilla animations for flames, healing & healing hands. All I got were the vanilla animations, nothing like your screenshots. Am I doing something wrong? Does it matter that my character's a warrior?

    Also, this might sound dumb, but will it work for followers?
    1. Medoedu3Hopku
      Medoedu3Hopku
      • premium
      • 132 kudos
      It may be because my concentration animations look like vanilla. You can try some charge spells (like firebolt or fast healing). The difference will be noticeable.

      The mod works with all humanoid characters, since it is just a replacer.
    2. WordAvenger
      WordAvenger
      • member
      • 1 kudos
      Thanks.
  4. lefttounge
    lefttounge
    • supporter
    • 232 kudos
    This is awesome bud! Thanks for this.
    Now this might be a nit-pick, but what does the single staff wielding look like? I saw the dual staff animation, but what does it look like holding just one staff?
    1. Medoedu3Hopku
      Medoedu3Hopku
      • premium
      • 132 kudos
      It will look the same, but the left hand will play the animation of your 1hm idle if it's empty or the animation of magic idle in the left hand if it's equipped with spell. Same logic with the opposite hands.

      idk if I have explained it clearly xD
    2. lefttounge
      lefttounge
      • supporter
      • 232 kudos


       yeah my head is spinning from that one, I guess I'll have to watch the footage again
  5. Evgeney
    Evgeney
    • member
    • 9 kudos
    Here's a real nice animation for mages. No, I didn't even say it right. This is a practical animation. I was disgusted to see a vanilla animation where the mage looked like Baba Yaga. The head was looking down, as if the mage wasn't creating the animation, but plowing a field with his nose. 
    And those pointless hand movements (example - Neloth in the “Old Friends” quest when he was looking for Ildari Sarothril).
    There are many animations for warriors. There are even staff animations on the Nexus. BUT, - there are almost (correct me) no regular mage animations. Thank you very much. I put the mod without thinking (just need to think about how to put (to save space with other mods).