I seen mod utilize custom killmoves without depending on vanilla killmoves, maybe you could try looking into it: https://www.nexusmods.com/skyrimspecialedition/mods/78465?tab=description It's for SE, but it works just fine with LE Nemesis too after converting animations.
yes, I know nemesis and we can add new motion by this without replacing, so this tool are great. in my environment, the mod uninstall are often so I use the fins only, but I don't use this almost too. and as reason I don't want to override the behavior files. off course, it's to hard to create the pair animation without nemesis or fins, but I wish build simply le environment in case issue in future.
When I saw the screenshot of this mod, I wanted to comment right away, but English isn't my native language, so I had to go through Google Translate, so I put it off. I didn't download this mod, but the actions in the screenshot made me laugh out loud. You did a wonderful job. It's a pity that I can't press the Endorse button because I haven't downloaded it.
4 comments
It's for SE, but it works just fine with LE Nemesis too after converting animations.
in my environment, the mod uninstall are often so I use the fins only, but I don't use this almost too.
and as reason I don't want to override the behavior files.
off course, it's to hard to create the pair animation without nemesis or fins, but I wish build simply le environment in case issue in future.
I didn't download this mod, but the actions in the screenshot made me laugh out loud.
You did a wonderful job. It's a pity that I can't press the Endorse button because I haven't downloaded it.