I noticed while everything else looks normal in nifscope the actor meshes have weird skeletal distortions like the face is melted upward, and left foot is warped inward towards the hip.
Just to further look into this, if I take the original from SSE and process it through Cathedral this issue does not occur with the actor meshes.
Yes, it's because the "bones". I manually remade all meshes for LE (and I even fixed some minor things here and there), I didn't use Cathedral (as they will instant CTD on LE). Don't worry, they will work as intended ingame.
Any plan to also convert the draugr-meshes to LE from this mod https://www.nexusmods.com/skyrimspecialedition/mods/124166 for using in Restless-Dead-LE ? Through Cathedral or SSE-NIF-Optimizer converted draugr-meshes make CTD the game.
Already updated the files! Many thanks! From me, as always, high-resolution screenshots with showcases of your work!) PS. I hope that there won't be any bugs with the horse's eyes... I only use Draugr Horse Mount, without Draugr Patrols.
Amazing! And thanks for the lovely screens. I saw that your arrows still look vanilla, I recommend you to install Ancient Nord Weapons from Ancient Nord Armors and Weapons Retexture LE, it will complete the set.
Thank you for the advice! For arrows I use replacer from ElSopa - Quivers Redone. I assume that the arrows are not displayed on the horse due to the fact that I keep all the mods from MihailMods packed in bsa (46 combined plugins in merge). Because of this, some mods simply do not see models or textures in data folder.
That modded arrows uses their own textures. Helhest quiver uses vanilla textures which are really improved with Ancient Nord Weapons, and they are perfectly compatible with each other.
Greetings, Xtudo! Thank you very much for not forgetting LE fans and for all mod updates/fixes! Those Draugrs look awesome! 🖤🖤🖤 Btw, maybe you will be interested in this project too... Whiterun Has Walls Redone (regarding fixes and porting)
"And I'll give that a mod look later, as it looks interesting." (c) You are the best! I tried repeatedly to make an LE port on Whiterun Has Walls Redone, but they remain invisible in the game! I still don’t understand what this error is connected with. "Your game looks great" (c) Hahah... It is precisely because of the visual side and unlimited possibilities of LE ENBs that I prefer LE over SE.
Gorgeous!! Their melancholy eyes are sentimental and atmospheric. But I think it would be okay to have a version of the original glowing monster eyes. Or, it might be okay to only apply it to boss-level guys.
Que buena calidad es como ver los no muertos de game of throne deberia aver algun mod que agregue caminantes blancos o convierta a un draugr especifico en caminantes blancos con los mod de batallas de draugr y la patrulla de draugr todo skyrim parace que se estubiera llendo al infierno para a los que le gusta esa tematica sin usar SIC o MM mejorando los elementos vainilla en general creo que basta para mantener revitalizado y desafiante todo skyrim como siempre Xtudo y su exelente trabajo gracias por eso.
This is one I'm going to have to admire from a distance. Mandragorasprouts' work is beyond gorgeous, but with just 1GB of VRAM... The detail is amazing, though.
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Just to further look into this, if I take the original from SSE and process it through Cathedral this issue does not occur with the actor meshes.
Don't worry, they will work as intended ingame.
Through Cathedral or SSE-NIF-Optimizer converted draugr-meshes make CTD the game.
My favorite mount ever made for this game! Thank you Xtudo, again!)
EDIT: I just updated the files with a minor (and unnoticeable) edit (but I have to do it haha), so please download it again.
Edit: Hell yes! This is truly a great update! 🖤🖤🖤
I saw that your arrows still look vanilla, I recommend you to install Ancient Nord Weapons from Ancient Nord Armors and Weapons Retexture LE, it will complete the set.
Btw, maybe you will be interested in this project too... Whiterun Has Walls Redone (regarding fixes and porting)
I tried repeatedly to make an LE port on Whiterun Has Walls Redone, but they remain invisible in the game! I still don’t understand what this error is connected with.
"Your game looks great" (c) Hahah... It is precisely because of the visual side and unlimited possibilities of LE ENBs that I prefer LE over SE.
Their melancholy eyes are sentimental and atmospheric.
But I think it would be okay to have a version of the original glowing monster eyes.
Or, it might be okay to only apply it to boss-level guys.
The detail is amazing, though.