22 comments

  1. TheManaVault
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    Please update ASAP version 1.11 hotfix.
    Removed swimming speed changes, as they were affecting movement speed permanently.
  2. Jeirujose
    Jeirujose
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    This amazing mod is in Spanish?
    1. TheManaVault
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      Not until someone else does a translation (translations are okay as long as they still require my mod as a master). :)
      It's in English for now.
  3. BioX853
    BioX853
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    Hello! Just a nitpick of mine, I would recommend the mod's name being changed into something like "Nirnfeel - A Complete Gameplay Overhaul"
    1. TheManaVault
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      Thanks, I'll consider it. :)
  4. Saliren
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    Good day.

    Is it there a posibility to have the Dynamic animations module and Survival module as separate mods just like your SSE versions? I really love the way you seamlessly manage to get all the mod to work together yet I would love to have the Survival overhaul as a separate one from the combat module, just a sugestion btw, thanks in advance.

    Saliren.
    1. TheManaVault
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      Hi, thank you for your kind words. 
      I might consider that at some point, but honestly as it stands now, I would have to completely rebuild the mod from the ground in order to achieve that, as in LE I implemented the combat overhaul in a more intricate manner than in SE. There are at least four different mods at play here in terms of melee combat changes, not counting with all the animations I've included.
      And I'm currently testing yet more features in an update to share soon, involving wood gathering limits and a new portable light source...
      I do hope you are able to enjoy it as it is now. I understand some would prefer to use something like Skysa or similar, but since I don't intend to use those and really liked the DynaMo section from using it in SE, I went ahead and included it. CGO works well enough with DynaMo, if you want some variety.
      Or you can go for the core of what I did here in terms of Immersion, which is Hypothermia Plus, Realistic Needs and Diseases, Burdens of Skyrim, Bathing in Skyrim, Extended Encounters, Grimoire, Toxicity, Vampiric Thirst and Werewolf Hunger. I mean, my mod has a lot more going on, but if you're bent on not using it for the combat, at least you'd a somewhat similar experience.
    2. Saliren
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      I am fine with the Combat module, and I don't use combat animations mods at all, just a few tweak like WildCat, but not behavior mods at all, so your combat module it's just fine, I've only thought that you could do them as a separate mods just for compatibility sake for some load orders.
      But yeah, doing a mod as big as this one must be a real up climbing, and it really nice, and works really smoothly, and as you said, you could do it in the future as a separate mod, and yeah, I use some of the mods you use in here, and even included some others to my load order.

      BTW, your mod it's peak, and a breath of fresh air for some of us in LE, and it's kind of the best survival module out there.
    3. TheManaVault
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      First of all, thank you so much! That's incredibly nice of you to say, and I am truly pleased my work is meaningful to the community.
      Of course I can't in a million years take much credit for it, since I piggybacked on incredible gems of mods to achieve this. Mods like RnD and Hypothermia Plus, they have so much that it's a crime not to use them as base for an immersion mod, when they're generously given to the community as open permissions. But many other changes I included, even the witchhunter spells, or things as 'simple' as Grimoire, completely change your game without you having to go into messing with the perk system (which, frankly, I prefer not to). What I mean to say is, Nirnfeel DynaMo stands as a monument for a true admiration for the mod authors who created the source of its components. I merely 'curated' them into a concept and tweaked them to work as well as possible together in one plugin. I still also value Frostfall, Campfire, Hunterborn, Combat Gameplay Overhaul and Archery Gameplay Overhaul very much, and played with those mods for a long time, but I wanted something that would feel fresh and would encompass more than what those mods bring (or implemented differently at least).

      Now, about Wildcat. Wildcat conflicts with the combat overhaul section of Nirnfeel DynaMo. Nirnfeel DynaMo has a very tweaked implementation of Action Combat and Deadly Combat, along with some serious changes to archery. I'm certain that Wildcat overlaps with these in perhaps 60/70% of the features, especially attacks of opportunity and timed blocking/parrying. I don't think WC has a poise system, but if I'm wrong, then that is overlapping as well. Please be aware of this and test thoroughly before commiting.

      Chucks, I can't get over the sentence "BTW, your mod it's peak, and a breath of fresh air for some of us in LE, and it's kind of the best survival module out there."

      I might quote you on that!
      Thank you so much, really! It's been a work of passion and risk (so many moving parts at risk with each update...). Yesterday I had one such situation, and unfortunately had to roll back from a feature I really wanted in this mod, because it would break Craftian's Eris' scripts I have no idea why, but I won't sacrifice such an incredible follower, and do try my best to make things roll correctly with 3DNPC, ezPG, Mr'issi, Ambriel, Vilja, which are the custom voiced followers I currently have in my game. 3DNPC and ezPG especially should always be in anyone's list, as long as they like role playing games (I mean those that have dialogues and require attention and questing). There are others as well, but I feel these fit in well with the game world (admittedly one much more towards the comedic while the other towards the existencialistic and tragical).

      Happy Saturalia to you!
    4. Saliren
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      Great to know about wildcat, migh remove it, it is not even completely necessary in my game at all, and for real thanks for such an amazing mod.
    5. TheManaVault
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      Be careful with removing a mod mid-playthrough, especially if it has scripts (papyrus or skse) involved, as it might break your save.

      I'm still testing the balance for the wood harvesting features I implemented, but it should make sentences like "Get an axe and bring me all wood you can chop" feel much more real, as in, you'll have to actually go out and gather wood as the woodchop block will no longer be an infinite supply. I think the feature just needs a small tweak to be ready for sharing in an experimental way. I will need to know which tree mods are most popular though, so I can produce patches for them. Right now I have a patch for Enhanced Vanilla Trees, which is what I use, but I hope users share more here in the comments section.

      Again, your appreciation really means a lot, I cannot currently measure it by download or endorsement count for my LE mods. Of course, I'm building these primarily for myself, but knowing there are more users that actually like them is incredibly encouraging and rewarding in itself.
    6. Saliren
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      Yeah, I am trying to rebuild my list btw, and I have not started a new playthrought just yet, so don't worry, the wood chop would be a real nice addon to the mod.
  5. doommaniac26
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    I enjoying this mod so far, but I have some questions though. Do I need both DAR and FNIS or just one. What is Predator's Furs and how do I get them. And last the Wooden container for Potion making isn't appearing as a recipe on the Tanning Rack.
    1. TheManaVault
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      Thanks!
      You can test with DAR only, if your chars T-pose, you'll need either FNIS or Nemesis. The bathing section however has an anim option that requires FNIS.
      Predator's Furs recipe appears in the tanning rack, even if you don't have the ingredients. Please check there.
      I don't recall if I made the container recipe for the tanning rack, forge or Skyforge. Please check. I don't think I made it for the cooking pot or the smelter, but check just in case. I *may* have put some condition, but honestly, since some enemies also spawn it in loot, you'll get it eventually as you play. Let me know though if you found where to craft it. I'm away from PC right now or I'd check myself.
      Thanks again!
    2. TheManaVault
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      Nevermind, I made an oopsie with the recipe result, but next update is coming very soon and will have this issue solved. It's supposed to be crafted at the tanning rack.
    3. TheManaVault
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      Version 1.93 corrects the wooden container of empty bottles recipe. Craftable at a tanning rack.
    4. TheManaVault
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      I just noticed I previously didn't answer one of your questions.
      Predator's Furs is a prized hunter's cuirass. It has a sneak enchant and relatively good armor rate. It is craftable at a tanning rack with materials gatherable from hunting dangerous game. It is also upgradeable twice at a tanning rack, again by using materials from dangerous game.

      It is difficult to actually craft because of requiring a werewolf pelt. This ensures a player won't be able to craft it at the beginning of a playthrough, as that would be a bit OP. Also, you'll need some way to actually spawn werewolves in the game. Nirnfeel DynaMo already includes a couple of spawns, but they're extremely rare still. You can however either use my Hearts of Darkness and Vine mod for that, or the mods Forsworn Skinchangers or More Werewolves.

      This armor uses the game data meshes of Hircine's boon armor, Saviour's Hide, so any replacer you have in place for that will work on this.
  6. PetrusDiPaulus
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    Hello, will there be any error or incompatibility if I install better vampires and lords?
    Since it has a "hunger/blood points" system.
    Thank you in advance for the wonderful mod.
    1. TheManaVault
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      Thank you! Expect an update involving lycantrophy as a disease very soon, currently testing.
      Most probably there will be a conflict, but the Vampiric Thirst section of Nirnfeel already addresses vampire powers and reslience in the longterm. If you must, I'd encourage you to thoroughly test before commiting, by loading Better Vampires after Nirnfeel.
  7. Anelk
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    okay, decided to try it out since I been meaning to do survival playthrought on The Island mod, but when running FNIS, i get this:

    Missing AnimFile ..\KuNeruNomu\KNNWashBodyStanding.hkx for character, mod Bathing in Skyrim
    Missing AnimFile ..\KuNeruNomu\KNNWashBodyStandingTypeBStart.hkx for character, mod Bathing in Skyrim
     2 possible consistence issues


    Was this intended? Should i be worried? Sorry if this its normal, first time actually using FNIS. I am not a heavy user of animations if it isnt obvious.
    1. TheManaVault
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      I don't think I ever got that message, but still, if you have issues with bathing animations while bathing, just go to Bathing in Skyrim MCM menu and choose to not use custom anims for bathing and shower.
  8. Anelk
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    This seems nice, but seems so wide reaching I would leave it to try it on my next playthrought
    1. TheManaVault
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      Thank you for your interest, and yes, it's quite encompassing, the purpose is to get a host of features in several gameplay areas into a single plugin.