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maxmuh

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maxmuh

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7 comments

  1. LordFabio
    LordFabio
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    I really like this mod and I feel that it makes the Ebony Blade actually fun and worth using. However, it conflicts with ACE combat skills mod http://skyrim.nexusmods.com/mods/10037 as it overrides the retooled two-handed perks from it. If you could fix this that would be awesome!
  2. YagoBeatbox
    YagoBeatbox
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    I love the looks of the Ebony Blade. I got this mod, so i could make use of the two handed perk. The problem is: on master, i 1-2 hit everybody and they die, because of the drain. If they take 3-5 hits, it #s still boring, because my health refills instantly. How can i fix this? Please help.
    I had to go to master, so it would be more challenging, but now arrows 1-2 hit kill me and the blade kills everything in its way. its cool that it drains health, but i get too much of it, can that be adjustet?
  3. Onigamibr
    Onigamibr
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    I haven't commented till now, but i like a lot this Ebony Blade changes. You should just change the range of the weapon cuz the blade seems to be very long, even for a two handed sword.
  4. chia
    chia
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    Just noting a bug: for some reason this mod changes the 'Daedric Smithing' perk to German.

    Was a devil tracking this down, as I didn't expect it to be an item mod.
  5. Glitchfinder
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    Actually, the Dragonbone weapon mod that added that dai-katana used the default mesh for the Ebony Blade, which was included with the game as a daedric artifact. In point of fact, the mod retextured a few daedric artifacts and a lot of orcish weapons. There is, however, a much nicer mod that adds custom meshes for dragonbone weapons that actually look like they're made of bone.
  6. dragomegak
    dragomegak
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    looks like a copy of the dragon bone dai-katana
  7. Glitchfinder
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    I think it's worth noting that in even unmodded Skyrim, the player's ability to enchant is incredibly broken at high enchanting levels. More to the point, even with no levels or perks in the related weapon skills, if I maxed my enchanting and used it on a pair of iron daggers, most enemies in the game would stand no chance at all, especially if I managed to sneak up on them. On top of that, the alchemy buff loop makes enchanting so broken that I would rather ignore it than scale decent weapons to accommodate it. It's far easier to scale things down, to how the game is supposed to be, than to take the time to scale everything up so that enemies can still be challenging when everything you have is as powerful as a high-level enchanter can make it.

    On that note, I would like to point you toward a little mod called Ebony Blade Fixed, which did a wonderful job of fixing the ebony blade's mechanics while also scaling it to the game as the developers made it, rather than the broken game caused by severe potion-based loopholes.

    Also, in a related note, I have a challenge for you. It is technically possible to buff your blacksmithing so much that when you improve a weapon, its damage goes so high that it flips to a negative, thus healing enemies when you hit them. (This is literally improving the weapon so that it has billions of damage). It is also technically possible to cause armor to have negative armor values, which results in enemies healing you when they hit you. Why not try that, to get a taste of just how unbalanced vanilla enchants and potions can be.