Changes:
Vanilla crosshair is a White-Dot now. (Sneak Meter it's still vanilla but white too).
When you are pointing to a item or a person, it keeps a White-Dot.
When you try to summon a creature to far away, the White-Dot turns to Red instead of resetting to the default crosshair.
When you tell your follower to do something for you, the crosshair it's still vanillla, but with the white color.
Crosshair is working on mounted horse combat too.
Bug:
When your crosshair turns red when you are trying to summon a creature to far away,
the crosshair in the mounted horse combat disappear. This is a vanilla bug.
Tools used to create this:
JPEXS Decompiler
Sothink SWF Decompiler
This mod was tested using a 800x600 resolution. I don't know how it's gonna be in a higher resolution than this. Please let me know!
Extra info:
The reason crosshairs mods here in nexus for Legendary Edition always bug the mounted combat crosshair;
It's because people use the hudmenu.gfx from the Interface.bsa, and actually there's another hudmenu.gfx from the Update.bsa. That's the file you need to use, and not from the Interface.bsa. This way it won't bug the mounted combat crosshair.
Vanilla crosshair is a White-Dot now. (Sneak Meter it's still vanilla but white too).
When you are pointing to a item or a person, it keeps a White-Dot.
When you try to summon a creature to far away, the White-Dot turns to Red instead of resetting to the default crosshair.
When you tell your follower to do something for you, the crosshair it's still vanillla, but with the white color.
Crosshair is working on mounted horse combat too.
Bug:
When your crosshair turns red when you are trying to summon a creature to far away,
the crosshair in the mounted horse combat disappear. This is a vanilla bug.
Tools used to create this:
JPEXS Decompiler
Sothink SWF Decompiler
This mod was tested using a 800x600 resolution. I don't know how it's gonna be in a higher resolution than this. Please let me know!
Extra info:
The reason crosshairs mods here in nexus for Legendary Edition always bug the mounted combat crosshair;
It's because people use the hudmenu.gfx from the Interface.bsa, and actually there's another hudmenu.gfx from the Update.bsa. That's the file you need to use, and not from the Interface.bsa. This way it won't bug the mounted combat crosshair.