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vn524135

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21 comments

  1. thecabanaboy
    thecabanaboy
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    • 24 kudos
    fantastic idea, trying it out.
  2. justsunny91
    justsunny91
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    It works for SSE? 
  3. Chimera46
    Chimera46
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    Interesting mod thank you for it. Is there a way to command yourself to auto-travel to a city (i.e. as opposed to fast travel).

    It would be neat to put the game in animcam mode and just enjoy the scenery along the way.
    1. vn524135
      vn524135
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      • 5 kudos
      Thanks for your comment. I tried to do this, but since I'm new to modding, I wasn't successful. However, I am improving myself and auto-travelling is among my primary goals. When I am able to do it, I will add it to the mod.
    2. Chimera46
      Chimera46
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      Thank you kindly and best of luck with it!
    3. vickeryjd
      vickeryjd
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      Well This Might Be What You Are Seeking, 95751, SkyTrek - Skyrim on Autopilot.
      Good Luck And Happy Trails.
    4. Chimera46
      Chimera46
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      Thanks vickeryjd I appreciate it!
  4. sarcolatte
    sarcolatte
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    • 3 kudos
    Nice mod.
    Followers took me slowly walking to city, but it's fun.

    However, the list does not show the location of the bounty targets.
    I checked and it was caused by this mod.
    I removed it and it showed up, so I guess I'm not wrong.

    Bounty Hunter - Bounty Quest Tweaks
    https://www.nexusmods.com/skyrim/mods/99853

    Some scripts were indicated as conflicting in Vortex.
    1. vn524135
      vn524135
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      Thank you for your comment. The Bounty Hunter mod and the I Follow You mod include files with the same filenames: QF_BQ01_00095125, QF_BQ02_000BD77F, QF_BQ03_000BD78C and QF_BQ04_000CBA9A. In the I Follow You mod, I modified these files to refresh bounty locations in the dialogue option when a bounty quest is received. Unfortunately, I couldn't find a way to do this by creating new script files with different filenames instead of modifying the existing ones. But I will try it again to prevent conflicts. Thank you again for reporting this problem. I am actually newly started to modding, and these reports show me which direction I need to focus on.
    2. vn524135
      vn524135
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      I updated the mod. I hope it won't conflict with the Bounty Hunter mod now.
    3. sarcolatte
      sarcolatte
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      Thanks for your response.
      However, it still does not show up.

      I'm sure it is correct because it shows up when I remove the Bounty Hunter.
      Is it not a script?
      I am setting the loading order of this mod later than Bounty Hunter.

      And here is another problem.
      I use AFT to manage my followers, I can't hire a second follower with this mod installed.
      They don't follow me when I invite them.

      https://www.nexusmods.com/skyrim/mods/71022

      I'm also a novice at modding, so I'm sorry I can only report back to you.
    4. vn524135
      vn524135
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      Thank you for responding. I had moved the code that makes the "I'll follow you..." dialogue appear in the dialogue list, to a new file. But I noticed that this caused the dialogue not to appear in the list for some save games, in some situations. But this was not the source of the incompatibility. In my testings, the Bounty Hunter mod worked in reverse for me; the bounty locations were displayed in the dialogue list, but the Bounty Hunter mod didn't work properly. In AFT mod, I also encountered the issue that you described.

      It is disappointing that this mod doesn't work with these great mods (and probably many other mods of the same theme). Unfortunately, all my work today resulted in reverting the change I made. I will keep researching a solution and will let you know if I find anything. Thank you for reporting back to me. Also, good modding!
    5. vn524135
      vn524135
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      When I placed ifollower.esp above AmazingFollowerTweaks.esp in the load order, the problem of not being able to interact with the second follower was fixed and both dialogue options appeared in the dialogue list. I changed the load order from Skyrim Launcher. However, the Vortex program was preventing me from changing when it was open. I was able to change the load order after closing the Vortex. In this way, I was able to have two followers at the same time (Faendal and Marcurio) and the options in the "I'll follow you..." dialogue worked properly on them (although I could only give the travel command to one at a time; when I interacted with one follower, the other stopped traveling). The AFT mod's dialogue options also seemed to be working and I didn't encounter the warning messages I had encountered before.

      When I opened Vortex, the load order changed and the problems started over; my follower decided to leave. However, when I enabled the Bounty Hunter mod, Vortex allowed me to change the load order and I was able to place ifollowyou.esp above AmazingFollowerTweaks.esp and this fixed the problems again.

      In another save game, the "I'll follow you" dialogue option didn't appear. I changed locations and wait times, but it didn't work. It is strange to me that the results vary from save game to save game and I will research for it.
    6. battann
      battann
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      I run AFT as well an have encountered this same issue if you have 5 followers with you 3 will leave and wonder the countryside eventually 
      getting back to there home so its not just you
  5. Avokh32
    Avokh32
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    • 12 kudos
    🎶I-I-follow...

    I follow you, deep sea, baby...🎶

    (each and every effin time I see this mod's title lol)
  6. alphaV1za
    alphaV1za
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    • 18 kudos
    Hello~
    Thanks for you mod, I was really looking forward to a mod like this.
    However it doesnt seem to work for me, this is probably due to Nether's Follower Framework [ https://www.nexusmods.com/skyrim/mods/109150 ]
    Any chance a patch is possible?
    1. vn524135
      vn524135
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      The I Follow You mod and the Nether's Follower Framework mod have same filenames, FollowerAliasScript.pex and FollowerAliasScript.psc. Firstly, please uninstall the I Follow You mod and reinstall the Nether's Follower Framework mod to bring back its own FollowerAliasScript files. Otherwise, Nether's Follower Framework mod will not work properly due to its files replaced. I will try to create new script files instead of modifying existing ones to avoid conflicts. I am sorry to cause this problem. Also thank you for reporting it.
    2. vn524135
      vn524135
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      • 5 kudos
      I updated the mod. I hope it works for you now.
    3. vn524135
      vn524135
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      I have read some about mod installation methods. As I understand it, mod managers (like Vortex) prevents conflicts between mods. If you installed this mod through mod manager instead of manually, the files I mentioned probably have not been replaced and they are not the source of the issue. If you installed this mod manually, then you can try to uninstall it and reinstall it through mod manager to see if this method solves the issue.
  7. towerpainter1
    towerpainter1
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    hmm
    1. vn524135
      vn524135
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      Thanks for commenting. I hope you like the mod. I will work on it to improve further.