Skyrim

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Created by

JaySerpa

Uploaded by

BarryMeyers

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14 comments

  1. redmoon626
    redmoon626
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    • 0 kudos
    Unsure what the problem is. I have all the mod requirements, I don't have any mods that alter faces or armor, but the decay effect won't show up on the already dead NPCs.
    1. BarryMeyers
      BarryMeyers
      • member
      • 108 kudos
      ¯\_(ツ)_/¯

      Wish I knew how to fix your vague load order.
  2. rodr1ss
    rodr1ss
    • member
    • 5 kudos
    Hello, sorry for the question, does this affect the size of the save file when leaving the bones (according to what I read it is MCM) or something? Since I use immersive creatures I believe 100% spawn. They are many
    1. BarryMeyers
      BarryMeyers
      • member
      • 108 kudos
      This mod only uses SPID to distribute a spell which adds the decay effect as a visual effect, like fire or healing glow. It does not add new objects or that sort.
  3. swordman03
    swordman03
    • premium
    • 9 kudos
    and here is me waiting for tes 6 be like: https://i.imgur.com/8MtS6dN.jpg
    and this: https://screensider.com/images/albums/258/6Seemo-md.jpg
  4. lefttounge
    lefttounge
    • supporter
    • 215 kudos
    So, what mods would be considered incompatible with this mod?
    1. BarryMeyers
      BarryMeyers
      • member
      • 108 kudos
      ¯\_(ツ)_/¯

      I don't know. I cannot think of any mods that would interfere with the records nor the scripts. I don't think any exist at the moment.
    2. lefttounge
      lefttounge
      • supporter
      • 215 kudos
      Hmm...Well what about Hunterborn?
      So it gives a script to an animal, where I can skin it, get its meat, and bones, via a pop up menu.
      Will it potentially clash with this mod in any way?
    3. BarryMeyers
      BarryMeyers
      • member
      • 108 kudos
      Most conflicts are easily patched through xEdit. If the two functionalities do not interact, function-wise, then it should be fine to have both mods running both their scripts.
    4. lefttounge
      lefttounge
      • supporter
      • 215 kudos
      Groovy 
  5. Gemez
    Gemez
    • member
    • 1 kudos
    my friend, can you recommend me jayserpa's mods that are safe to merge?
    1. BarryMeyers
      BarryMeyers
      • member
      • 108 kudos
      Technically many mods are safe to merge. You just have to know how a .esp file and records work. I've merged completely unrelated and random mods together with no consequences due to my knowledge. I can't provide all the detailed explanations as this would be too long of a post.
  6. cronodoug
    cronodoug
    • member
    • 11 kudos
    An immersion mod that I never thought I would see in LE. Thank you very much for this backport!
  7. PlopAndFloc
    PlopAndFloc
    • member
    • 24 kudos
    Thank you very much.
    I have both the AE and Oldrim edition of Skyrim, but I prefer to play on Oldrim, for the better looking ENB, and have been converting mods for my own purpose. I though this wasn 't possible to convert it. As a fan of Red Dead Redemption 2, I'm glad I was wrong xp 
    I will test it this evening, and report if it works with mod added fauna like Animallica or Mihail mods.

    Again thank you very much for releasing mods on Oldrim, not many of us are playing it, but we appreciate the effort. Take care.