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MadNuttah and Virakotxa and Fattyzhouse and LegalFelony

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LegalFelony

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16 comments

  1. Brobrobro666
    Brobrobro666
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    • 0 kudos
    How can I disable the being high screen effect? I can toggle it off in the old mod.
    1. DeusAeternitatis
      DeusAeternitatis
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      • 0 kudos
      imshocked you can evenget this crapto work  however use the creationkit toedit the main  file andjust remove the fx bits 
  2. DeusAeternitatis
    DeusAeternitatis
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    umlike ive tried  both this dogshit reengineered kidded scripted half assed bs ..mod "back ported " which there's no actual such thing fyi :as  normal Skyrim and  special edition are  verifiably identical://

    as well as the "original mod"  which honestly seems corrupted from the mod/s  page  and makes zero sense ..i use  finis  for several combat aminations  and works great hve zero  problems with-it literally ever  ill  never touch the nemisis dogshit ever  :/

    however,   i use the nmm  sadly:/i know its dog s#*! but ijust really cantbe bothered to  unpack  190 mods   and manually instal/uninstall:/   as well and  i cannot change "load order" because of the nexusmod manager stupidity which  they  refuse to allow people control  over clearly:/  for what ever reason this  thing is loading in at 3
    butits not showing up at all inworld or even  int  he mcm  menu like  its  not even loading at all:/ only  other modi have that affects whiterun  stable is the sophia follower mod!!

      as shes sleeping in stable originally  but that should not affect this mod 

     im  absolutly  NOT going to start yet another completely new damn game just to use this mod  which doing so is  absolutly  stupid af to even ask people to do and pointless clarlyyou ckec something up with your ripping off  of the content  all i can say :/

    its a damn shame that  the original files for skyrim are hidden  and being over plyed by this  s#*! that is blatent mod theft as well:/ with zero credit being given where it is due to original mod creator :/
  3. the113
    the113
    • member
    • 0 kudos
    thanks man! anyway , I will use nemesis cuz FNIS has "bugs" now (arms down spellcasting ,f'some reason). love yu.
  4. DJTurnMeUp
    DJTurnMeUp
    • member
    • 21 kudos
    Thanks for the port! Always enjoyed this mod.
  5. alphaV1za
    alphaV1za
    • member
    • 18 kudos
    You seem to have a few unessisary files in your modfile.

    Cannabis - Textures.bsa.bak
    Cannabis.bsa.bak

    Removing these 2 should save 700MB
    1. LegalFelony
      LegalFelony
      • member
      • 27 kudos
      Oh I appreciate you, thank you kindly for letting me know. I forgot to remove those. Good Catch!
  6. lefttounge
    lefttounge
    • supporter
    • 232 kudos
    Now requires Nemesis, tsh...No thanks
    1. LegalFelony
      LegalFelony
      • member
      • 27 kudos
      Only if you want the animations, but that's always been the case with each Cannabis mod. The rest of the mod works fine without it!
    2. lefttounge
      lefttounge
      • supporter
      • 232 kudos
      I use FNIS, and remember when the mod used FNIS as well.
    3. LegalFelony
      LegalFelony
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      • 27 kudos
      Did...did you not read everything I wrote? Did you check the old SE post? I made it quite clear you don't need either to use the mod and you can use FNIS or Nemesis if you want animations to work...I don't know how to be clearer hun. I updated the mod description with colors if that helps. For you, you can use your FNIS just fine!
    4. lefttounge
      lefttounge
      • supporter
      • 232 kudos
       lmfao, yeah I did read, I just was thinking when the original mod was using FNIS, and have no idea why they changed. 
      You see the thing is that I kinda want the animations, I'll still download, just wish there was a way to get those animations working with what I have.
    5. LegalFelony
      LegalFelony
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      • 27 kudos
      Are you using some other program other than FNIS or Nemesis? Maybe there's a communication issue. I don't understand a lot about animation but those are the 2 programs I know of and the original mod authors knew of that allow these special animations to run. So if you have at least one of them you can get these animations to work. I like them too but always stayed away from FNIS as it bugged my last set up. I tried it with Nemesis and it worked fine, but if you have FNIS nothing is stopping you from trying it! It works with FNIS OR Nemesis. Try it out. Good luck!
  7. AarenJackson
    AarenJackson
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    • 0 kudos
    So do you need FNIS for this mod, or Nemesis? Aren't they incompatible? 
    1. LegalFelony
      LegalFelony
      • member
      • 27 kudos
      Read the description and the required files. Only one of the two is needed to let the animations work. You don't have to use one you can play without either FNIS or Nemesis but if you want the animations you need atleast one of these programs to make them run.
  8. Mad1mac
    Mad1mac
    • supporter
    • 0 kudos
    @leftlounge you should check the download. in meshes/actors/character it has FNIS animation and behaviour files in the correct subfolders. you can use either FNIS or Nemesis depending on what you have installed. you just cant have both installed.