This mod should be fully compatible with Guard Dialogue Overhaul, so you shouldn't run into any problems having both installed at the same time.
If you have any suggestions for topics that guards should speak about, let me know in a post below and I'll try and include them in a future update.
Also, if you would like me to re-record a particular line to try to improve the audio quality or prosody, let me know which line. I'm also happy to adjust the values for the GetPCMiscStat condition checks if any need to be tweaked.
Most of the new lines in Extended Guard Dialogue are reactions to things that the player has done, such as racking up misc stats, clearing locations, and so on, so you may not hear many new lines at the start of a new save.
If voice acting isn't working for certain voice types, Guard Helmet Voice FX.esp might be the culprit.
I also uploaded Dawnguard Guard VA Fix under Optional Files. This aims to replace Dawnguard's MaleNordCommander guard lines to match the tone of the original voice acting.
If you find male guards with silent voice, check if you installed "Guard Helmet Voice FX.esp"
Just realized I have this one installed and as you can see its connected to guard voice so I tried to disabled it and new voice lines for male guards end up working.
I'll just have to deal with it rn cuz Im already far in my playthrough I'd be more happy if a patch is possible to or edit something make them work together
Installed and it took all of five minutes to hear some lines I've never heard a guard say. I know that's not a thorough test case, but was very pleased to notice the difference the mod made almost instantly. Thank you.
would be cool if the guards reacted to some necromancy, somthing like if he sees a frshly killed bandit "Ysmir's beard, what did that poor sod do to serve you in his afterlife?" if it's the corpse of a citizen of whiterun he'll attempt an arrest saying "by Stendarr's mercy and the order of the Jarl, you are charged with defiling a corpse of Skyrim's child along with their murder. speak your peace to me before i send you to the courtroom of Shor.
I'll see what I can do about getting guards to react to your summons in the next update. It might be interesting to also hear them comment about each type of atronach and so on.
For your awareness this one already adds such lines, though it is based on splicing instead of synthesis, so it is probably a bit more limited in what it can accomplish. Anyway, always glad too see more dialogue extensions, these mods really help keep the game feeling fresh.
edit: oops, didn't notice I was on Oldrim site, I linked to SSE. Google got me again.
i just had an idea, you know Grelod the kind? what if a guard walked in saying somthing like "by the nine Hemming i told you what i'd do if you touched these kids agai- oh, it's just a hero slaying a hagraven. i wondered when sombody with balls big enough to crush a dragon would come here and banish this daedra back to oblivion. good job. this vile woman's been torturing kids for so long some of them grew up to be guards who still feared her. you have my thanks, and a get out of jail free card *1000 gold added*
i bet you'd get a lot of requests from modders to provide some guard dialouge, there's a new follower mod in toun by Scarundy, maybe advertise yourself to her, i bet she'd pay you something for some sweet guard lines.
Is this also AI technology? It's really amazing. It reminds me of mods that tried to expand Serana's dialogue in the past. I guess this is what they really wanted. I'm waiting for someone to re-release Serana's dialogue expansion mod with this technique.
Yep they're free, but setting it up locally is a bit of a process. I think Google is clamping down on this sort of thing so I'm not sure if setting this up in Colab is feasible anymore. I know Tacotron won't work in Colab anymore.
Basically you extract a voice type out of the bsa archive, convert .fuz to .wav and use that to set up a dataset for training. Train a voice model in Tortoise first, then train a voice model in RVC. Tortoise generates the dialogue and RVC makes the dialogue sound like it came from the original speaker.
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If you have any suggestions for topics that guards should speak about, let me know in a post below and I'll try and include them in a future update.
Also, if you would like me to re-record a particular line to try to improve the audio quality or prosody, let me know which line. I'm also happy to adjust the values for the GetPCMiscStat condition checks if any need to be tweaked.
Most of the new lines in Extended Guard Dialogue are reactions to things that the player has done, such as racking up misc stats, clearing locations, and so on, so you may not hear many new lines at the start of a new save.
If voice acting isn't working for certain voice types, Guard Helmet Voice FX.esp might be the culprit.
I also uploaded Dawnguard Guard VA Fix under Optional Files. This aims to replace Dawnguard's MaleNordCommander guard lines to match the tone of the original voice acting.
You can listen to a sample comparison here.
At late game something that pulls my charakter out of the wheelchair and back on the streets.
If you find male guards with silent voice, check if you installed "Guard Helmet Voice FX.esp"
Just realized I have this one installed and as you can see its connected to guard voice so I tried to disabled it and new voice lines for male guards end up working.
I'll just have to deal with it rn cuz Im already far in my playthrough I'd be more happy if a patch is possible to or edit something make them work together
thank you for your time :)
For your awareness this one already adds such lines, though it is based on splicing instead of synthesis, so it is probably a bit more limited in what it can accomplish. Anyway, always glad too see more dialogue extensions, these mods really help keep the game feeling fresh.
edit:
oops, didn't notice I was on Oldrim site, I linked to SSE. Google got me again.
It reminds me of mods that tried to expand Serana's dialogue in the past.
I guess this is what they really wanted.
I'm waiting for someone to re-release Serana's dialogue expansion mod with this technique.
Are the utils free to use?
Tortoise TTS
Retrieval-based Voice Conversion
Can you provide any tips on how to download those utils and how to work with them?
Tortoise TTS: https://github.com/neonbjb/tortoise-tts
Retrieval-based Voice Conversion (mangio fork): https://github.com/Mangio621/Mangio-RVC-Fork
Tortoise TTS Tutorial: https://www.youtube.com/watch?v=6sTsqSQYIzs
Mangio RVC Tutorial: https://www.youtube.com/watch?v=ixB9oalT3cQ
Basically you extract a voice type out of the bsa archive, convert .fuz to .wav and use that to set up a dataset for training. Train a voice model in Tortoise first, then train a voice model in RVC. Tortoise generates the dialogue and RVC makes the dialogue sound like it came from the original speaker.