Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Kalambre

Uploaded by

Kalambre

Virus scan

Safe to use

Tags for this mod

13 comments

  1. OldManHaystack9
    OldManHaystack9
    • member
    • 0 kudos
    sorry i'm not responding to something you check much more frequently,
     
       but i just had an idea, would marrying npc's to other npc's be an interesting enough feature? you can attend weddings and they'll have some spouse dialogue between each other, liven up that cozy little cottage mod you barely use anymore with a couple that loves and bickers till death do them part.
    1. Kalambre
      Kalambre
      • premium
      • 94 kudos
      Do you mean marrying a housemaid with a worker or similar? Main problem modifying NPCs relationship is to break something like quest, dialogues, etc, because some events validate these conditions, and also we need a way to restore them to default state if necessary, so, probably it's better to do these things with irrelevant NPCs or with custom NPCs from other mods.
      Anyway, the purpose of this mod isn't to create permanent behaviors for NPCs (for this is better a "harcoded" plugin), but adding temporary ones, so, you can hire or dismiss characters when desired, however, I plan to add some social events for NPCs, like parties in future updates.
    2. OldManHaystack9
      OldManHaystack9
      • member
      • 0 kudos
      ah, part of me was wondering if there was a mess of codes getting in the way of that little idea. thank you for your time to explain why this miniscule passing thought is not worth the trouble. have a good day.
    3. rickeshdarsansingh
      rickeshdarsansingh
      • member
      • 0 kudos
      Don't be so quick to dismiss your idea :)
  2. willi2119
    willi2119
    • member
    • 0 kudos
    Genialny pomysł. Mod na który czekałem. Zaraz zainstaluję i zobaczę jak będzie działać :)
  3. Kalambre
    Kalambre
    • premium
    • 94 kudos
    I'm surprised how many people still play classic Skyrim game, I understand why... recent Skyrim AE update broke my game, so I needed to download a lot of old files from Steam site to restore previous version, however Creation Kit was also updated and stop working...

    I'll try to retro-port some of my more interesting SE mods if possible, but note that I don't have classic game or CK installed, so some actions like exporting character heads can't be done, however, I can do main changes and let users to complete the job.

    So, feel free to do requests or suggestions, If I don't answer in some time, you can ask in SE page, I visit that page practically daily.
  4. raventoof
    raventoof
    • supporter
    • 0 kudos
    Impressive work, thank you. 
  5. rodr1ss
    rodr1ss
    • member
    • 4 kudos

    I was about to check your page, you have a lot of works, but then I saw your Disclamer: "I've tons of unfinished mods" and "if they have enough popularity, interest or support", that means that you upload all your works half finished to hope that they have enough popularity, interest or support, do you have one that is finished to avoid looking at all your pages and looking mod by mod? Thanks in advance if you have the time. have a great day
    1. Kalambre
      Kalambre
      • premium
      • 94 kudos
      Probably, none of my mods can be considered finished because I am continually looking for new features to add, however, most of my mods included in Skyrim SE page are in an advanced state and are stable (example: nude spells, mermaid ring...) and I'm not working on them unless they need a bug fix, or I get a new idea. When I said " tons of unfinished mods" I mean mods I did for my own use, to test a new function or simply for fun, but never shared them. For example, Social Skyrim was created in 2019 as a simple way to move favorite NPCs to player home, and last summer I decided to continue its development adding a lot of new features, and share it.

      Note that old Skyrim mods should work, but I'm not working on them anymore, however, most SE mods can work with classic Skyrim if needed resources are available, for example, my mod "Frigitta the frost witch" uses KS Hairdos SSE hairstyle, since this hair mod also exist for old Skyrim, you only have to install hair resources and reexport head with CK.
    2. rodr1ss
      rodr1ss
      • member
      • 4 kudos
      ok, thanks for the quick response
  6. lefttounge
    lefttounge
    • supporter
    • 214 kudos
    I know you added a description, but im still confused after reading it.
    In simple terms, what does this mod do?
    1. Kalambre
      Kalambre
      • premium
      • 94 kudos
      Purpose is included in installation instructions, but maybe very summarized, basically, you can add NPCs to some new factions (worker, servant, mercenary, lover...), then, you can hire them to work in your house, or other actions like dating with a lover or a friend, etc. Also includes extra features, like a payment system and production for workers, a notifications system to show events related to these NPCs, etc... it's very long to explain in description page, so, I've written a guide, you can read it if you need more info.
    2. lefttounge
      lefttounge
      • supporter
      • 214 kudos
      Okie dokey, that sounds intricate.
      Thanks