Optional: Makes campfire particles that previously did not react to wind now do so.
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Changelogs
Version 1.1
Removed a non-working Spark Node in the Giant Campfire.
Now all sparks of the Giant Campfire react to the "FIRE" setting of your ENB.
EMBERDS HD version removed due some problems with the LE port. Sadly I can't fix it. You'll have to use another version.
FYX - CAMPFIRE REACTS TO THE WIND Author Yuril - Port by Xtudo
Description (Small details that make big differences)
This FYX will complement my previous FYX and Rudy102's mod. (They are complementary so to get the full effect you need all three)
Fixed few campfires that were not reacting to the wind.
Improved the Giant Campfire to make it more violent, more vibrant, more epic!
Optional SMIM Rocks 2K patch. The Main files include 4K SMIM rock textures. This patch will reduce them to 2K. Requires one of the Main files installed first.
No ESP. It's safe to install/uninstall it at anytime.
So, again, it's highly recommended to use with my previous FYX and Rudy fix for Smoke (you'll have to port it to LE yourself, as it has closed permissions).
Settings As there are many weather mods, the effect will not be more or less important depending on which one you use. Default setting is made for Obsidian but should work for most other weather mods. If you find the effect too strong or not strong enough, you can adjust it like this:
Open the Nif with NifSkope.
Find the BSWindModifier (Wind1) and modify the numeric value "Strength".
React LESS to the wind <= 3,0000 => React MORE to the wind.