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Isle of Valefrost v1.20 (Final Version)
by: venjhammet


How to get to Valefrost:

https://www.youtube.com/watch?v=69hATbIlRfg&t=2s&ab_channel=GamerHammet


How to start the quest:

1. The Keeper of Knowledge
To start, upon arrival at the Valefrost dock proceed into the village gate to trigger the miscellanous quest and grab Aldan's Note to start the quest.

2. Ancient House Secret
*prerequisite quest: "The Keeper of Knowledge"
To uncover the secrets, you must first complete the main quest, "The Keeper of Knowledge". Once this quest finished,
head to Grimrock Cave to continue your journey. If you have already completed The Keeper of Knowledge, you can freely explore the cave. However,if you have not started the quest and attempt to visit Grimrock Cave, the secrets will remain hidden, as the questline must be initiated to access its mysteries.

3. Treasures of the Dead Captain
*prerequisite quest: "Ancient House Secret"
Visit Froststone Mine in Solstheim after completing the Ancient House Secret quest.
Completing this quest will gain you access to a fast travel marker between Valefrost and Solstheim.
If you attempt to visit Froststone Mine before completing the quest, you’ll find the tunnel blocked by a large boulder. Don’t be alarmed this is intentional, as the mine becomes accessible only after the questline progresses.

4. Embers Of the Fallen
*prerequisite quest: "Treasures of the Dead Captain"
Visit Verdant Rock Barrow located west of the main island or northwest of Fort Anglar.
Take note this quest will be only available after the "Treasures of the Dead Captain" is completed.

5. Secrets of Shivercrag Keep
*prerequisite quest: "Embers Of the Fallen"
Visit Murkbarrow Cave and find Ignor. Take note this quest will be only available after the "Embers Of the Fallen" is completed. Also, unlocks the entrance for Silent Rift Cairn

6. The Fool's Gauntlet (unlocks Valefrost Jail and Blacksmith house)
visit Fool's Mark Barrow to encounter Darnir and read his note

7. Crown of the Stormbinder” (journey to Arkngzel)
visit Talos statue along the western shore near blacksmith house near the jail and you'll find a knapsack nearby

8. Where He Left It (unlocks player home)
visit Skaldrest Refuge east of the mainland near Valefrost Village and find the owner's journal


9. Warsong Battlement - (non-quest trigger) visit Pilgrim's Pawn and buy the book "The Hunt for the Warsong Battlement".
You can also find this book at any random dungeons in Valefrost.

10. Cleansing Fort Anglar - visit Fort Anglar right at the entrance.

11. Steel Upon the Tides - read the book "Ballad of the Dreadful Rose" found in tavern, jails, player home and random dungeons.


Note on Quest Prerequisites:

The prerequisite system is designed to gradually introduce the development of a new settlement near Valefrost.
This emerging village, known as New Valefrost, will take shape as you progress through the listed quests.

Located just west of the ruins of Old Valefrost, New Valefrost will slowly rise, with new features and inhabitants
appearing as the quests are completed. Be sure to revisit the area periodically to witness its growth.

By the time you finish the quest "Embers of the Fallen", New Valefrost will be fully established and
marked on your map. Key features of this new settlement include:

-Herbal Haven: A specialized shop for alchemical supplies.
-Pilgrim's Pawn: A trading post offering unique wares and books
-Two New Followers: Recruitable characters to join your adventures.

Keep an eye out for these additions as you help breathe new life into the Valefrost region!



changelog:

changelog:

v1.20
-fixed and renamed the quest, "A dreadful sword and rose" to "Steel Upon the Tides"
-expanded the northeastern isle of White Tusk
-expanded Froststone Mine to 3 cells
-added descending stairs at Whispering Summit
-added blacksmith npc and house
-added bard
-added jail (commit a crime and you will be jailed in Valefrost not anymore in Solstheim)
-added Valefrost guard
-added a player home (Skaldrest Refuge)
-added stable and horse (free)
-added three (3) new quests
-added miscellaneous quests
-added new dungeons, caves and site
-added spell tome conjure a horse steed (found in Ebonwell Mine)
-added more lore books

New dungeons, caves, locations and mine added;
1. Fool's Mark Barrow - (nordic) located west of the mainland
2. Arkngzel (dwemer) - located on White Tusk Isle
3. Hjorgund Vault (nordic) - located on White Tusk Isle
4. Varkulth's Rest (nordic site) - located on White Tusk Isle
5. Witherbone Grotto (cave/imperial) - located on White Tusk Isle
6. Skaldrest Refuge (player home - cave/imperial) - east of the mainland
7. Ebonwell- unmarked Mine near the blacksmith house/jail
8. Talos Statue – near the blacksmith house

New Quests;
1.“The Fool's Gauntlet” (unlocks Valefrost Jail and Blacksmith house)
-visit Fool's Mark Barrow to encounter Darnir
2.“Crown of the Stormbinder” (journey to Arkngzel)
-visit Talos statue along the western shore near blacksmith house near the jail and you'll find a knapsack nearby
3.“Where He Left It” (unlocks player home)
-visit Skaldrest Refuge east of the mainland near Valefrost Village

How the Miscellaneous quest works:

Starting from the quest "The Keeper of Knowledge," you no longer need to track prerequisite quests manually. At the end of each prerequisite quest, you will encounter a named enemy NPC. Defeat it to obtain a note, which will provide guidance on your next objective and trigger a quest marker.
Ensure you read the note, as ignoring it will require you to refer to the quest guide to proceed. This feature is only available to first-time players. Those updating an existing playthrough will still need to rely on the quest guide.

Other introduced features:
-Valefrost guard will try to take over Fort Malvak

Final Note:
This is the final version of the mod. No further add-ons will be introduced, except for bug fixes if any issues are
reported or discovered and possible voicelines.


v1.12
-expanded Fathoms Veil with new locations to explore
-added three (3) new dungeons;
Shivercrag Keep - located northwest
Silent Rift Cairn - located northwest on the new isle
Murkbarrow Cave - located southeast near Cape of Agony
-added a new isle northwest of the mainland
-added a new quest "Secrets of Shivercrag Keep"
-added an armor set quest hunt (Warsong Battlement)
-added a special location for my dearly departed companion
-added three(3) lore books;
Thralmir the Valiant: The Eternal Guardian of Valefrost
The Staff of Morgathar: A Legacy of Cursed Power
The Hunt for the Warsong Battlement

v1.11
-added a new dungeon "Verdant Rock Barrow"
-added a new quest: Embers of the Fallen
-added two trading houses;
Herbal Haven
Pilgrim's Pawn
-added three traders; pawnbroker, spell and apothecary
-added two followers located at Herbal Haven and Pilgrim's Pawn
-added new village called "New Valefrost"

v1.10
-expanded the island
-added 3 Nordic dungeons
-added 1 Mine in Solstheim
-added a New Fort
-added 3 New Quests
-added road and lamps
-added fast travel marker to Solstheim

If you enjoy my mods and wish to support my project please head to my Kofi page:
https://ko-fi.com/venjhammet