Hello, great thinking but ironically it breaks immersion if the sound doesn't alert enemies like in the mod "Traps make noise". Does it? If not, can you make it? Thank you.
EDIT: It conflicts with the Dragonborn DLC, it removes some Material Ash impact. And not so important, it also conflicts with Sounds of Skyrim - The Wilds, it removes some armored impact sounds added by this mod. I fixed all with TES5edit. Just a heads-up. Endorsed!
You have to use dragonborn DLC as a master and then copy the conflicting entries into your mod which you want to patch! You can of course also create a seperate esp and take both "bonewalker" and "Dragonborn" as a master and then copy the entries from dragonborn into this esp!
Compatible with Dead Body Collision Fix? This mod affect Dragons corpse which technically be Dragons bones, idk if your mod also affect Dragons corpse though.
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EDIT: It conflicts with the Dragonborn DLC, it removes some Material Ash impact.
And not so important, it also conflicts with Sounds of Skyrim - The Wilds, it removes some armored impact sounds added by this mod.
I fixed all with TES5edit. Just a heads-up. Endorsed!
and thanks. this seems great!