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Destero

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destero

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13 comments

  1. sisokko
    sisokko
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    Hello, great thinking but ironically it breaks immersion if the sound doesn't alert enemies like in the mod "Traps make noise". Does it? If not, can you make it? Thank you.
  2. SayidD
    SayidD
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    Hello, ¿Is safe to merge?
    1. destero
      destero
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      I have no idea, I guess so!
  3. Xtudo
    Xtudo
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    Nice mod/idea! And thanks for the SMIM version.

    EDIT: It conflicts with the Dragonborn DLC, it removes some Material Ash impact.
    And not so important, it also conflicts with Sounds of Skyrim - The Wilds, it removes some armored impact sounds added by this mod.
    I fixed all with TES5edit. Just a heads-up. Endorsed!
    1. destero
      destero
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      Glad you like it and thx for the headsup! 
    2. Mookeylama
      Mookeylama
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      i've not patched sounds before. how do ya fix all that Xtudo? just drag all the entries (drgborn, sos and bonewalker entries) into a patch?
    3. destero
      destero
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      You have to use dragonborn DLC as a master and then copy the conflicting entries into your mod which you want to patch! You can of course also create a seperate esp and take both "bonewalker" and "Dragonborn" as a master and then copy the entries from dragonborn into this esp!

  4. WaveRaider
    WaveRaider
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    Would be nice if we could get a small video showcasing the sound effect(s).
    1. Mookeylama
      Mookeylama
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      +1

      and thanks. this seems great!
    2. destero
      destero
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      Forgot about that, will do!
  5. DeathLoop36
    DeathLoop36
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    • 29 kudos
    Nice.
  6. deleted183399753
    deleted183399753
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    Compatible with Dead Body Collision Fix? This mod affect Dragons corpse which technically be Dragons bones, idk if your mod also affect Dragons corpse though.
    1. destero
      destero
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      Should be compatible!