Мод просто супер ! Но у меня возникли проблемы . Изменилось окружение провалилась земля и стена криков на половину висит в воздухе и ступеньки ведущие к Седобородым напротив зала богов отражаются не корректно . Если у Вас возможность перенести зал богов в другое место ?
Theoretically, it should work on both of them, since it doesn't need skse and all the scripts and textures are based on vanilla assets,however try it and tell me if you experienced any issues and maybe i can fix it usually when I create a mod that doesn't need skse, it works just fine on my AE version game as well
Noticed that one woman (NPС) near the temple, - black face. If possible, fix it. Here's what they wrote to me about "black faces" of NPS: Mismatch of head model data with the data specified about the head in the esp. This error can be cured only in Creation Kit. Open the mod in Creation Kit, find the desired character, mark it, then ctrl+F4, save the mod. If that didn't help, I don't know how to fix it. I don't know how to work with Creation Kit myself. When reloading the NPС updated and the one with the black head disappeared (replaced by another NPС).
hi. I'm glad the problem was resolved. yes the NPCs are all set to respawn and none of them are unique NPCs except for the high priest that way the pilgrims change everytime the temple reloads or resets
Tnx man, it's always nice to see someone appreciates your creativity and work. :) and don't worry about it, if you need any help with your mods, no matter what it is, just contact me and together we'll make it happen
well then I have some good news for you my frined, right now I'm working on another mod that adds a viking village to the game, now this won't be some walled great city such as whiterun or windhelm, just a typical iconic viking village, right now I'm trying to find a way to add a raiding mechanism to the mod as well, and if my experiment is a success, my next plan is to create a mod that is all about raiding and naval battles on the sea! so if you like viking lore or simply enjoy exploring new locations and have new things to do, I think you will like it.
no worries, english isn't my first language either,but I understand you just fine.
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usually when I create a mod that doesn't need skse, it works just fine on my AE version game as well
Noticed that one woman (NPС) near the temple, - black face. If possible, fix it.. When reloading the NPС updated and the one with the black head disappeared (replaced by another NPС).Here's what they wrote to me about "black faces" of NPS: Mismatch of head model data with the data specified about the head in the esp. This error can be cured only in Creation Kit. Open the mod in Creation Kit, find the desired character, mark it, then ctrl+F4, save the mod. If that didn't help, I don't know how to fix it. I don't know how to work with Creation Kit myself
that way the pilgrims change everytime the temple reloads or resets
Very good start. I support it 100 (no, - on 1000 :-).
and don't worry about it, if you need any help with your mods, no matter what it is, just contact me and together we'll make it happen
Sorry, English is not my language.
no worries, english isn't my first language either,but I understand you just fine.