Skyrim

File information

Last updated

Original upload

Created by

Made by ClefJ and ported by turtlegodking

Uploaded by

turtlegodking

Virus scan

Safe to use

About this mod

This is a port of ClefJ's ClefJ's Karthwasten mod.

Permissions and credits
This is a port of ClefJ's ClefJ's Karthwasten mod.

If there are any issues let me know

Credits
Credits to ClefJ for making the orignal mod

Donations:
If you want to help support me to make more patches and ports you can find my Patreon here

I do also take phyiscal game copies or accessories as an option if you want to do that as I have a collection I wish to continue. (DM for more info)
Non-working is fine as long as it is intact


Notes:

The new Morthal, Onyx Holdfast and now this? Are we finally getting the new ClefJ stuff?
  • Yes because I got perms back when I made the Onyx Holdfast and Morthal ports

I thought ClefJ said it was safe to drag and drop on to LE?
  • Say that to the 50 Direction Material errors and the two things of Water Data that needed to be fixed to be safely used on LE
  • If you are using a non-ported version of it please install this as this has the same esp name as the SE version
(This was not me making fun of ClefJ btw as they can not know everything even if they made the original SE version)

Isn't there a LE Karthwasten mod by them already?
  • Yes this one found at this page which is the old outdated one and experimental one
Ripped from the original description:

KARTHWASTEN
~A Skyrim SE Addition~



Karthwasten was once a great city, 'the' city in the Reach during the 2nd Era. In Skyrim, it's only 3 houses.
It's due time we change all that.
Now, Karthwasten reflects that of a city once proud, now abandoned for the security of Markarth, and subjected to the 'massacre at Karthwasten' as spoken about during the Seasons Unending questline. The town now has a massive graveyard and assorted ruins to reflect this, with a unique new look unmatched in the rest of the province that fits nicely in the highlands of the Reach.

The new town comes with:
-New buildings and walls to reflect its lore
-A general merchant, outdoors
-A barkeep, outdoors
-An alchemist/enchanter with stations in a new building
-A few new npc's
-Redesigned interiors for Karthwasten Hall
-Several new idle markers around town
-Fully navmeshed

-No Player Home Version, may be added in the future-




Compatibility:
- This mod is may Not be compatible with major town modifications in this zone, although it's possible the one that adds small town inns might still work.
- Certain player homes are compatible, such as those outside the karthwastenexterior1-4 cells.
-Cleaned as appropriate!

-Permissions given to those who want to add a player home to the town.-

Requirements:
- All DLC's. No other dependencies.
-Everything is created with vanilla assets, and only contains a single .esp to install.

Thank you for stopping by, I hope you enjoy!