File information
Created by
Made by ClefJ and ported by turtlegodkingUploaded by
turtlegodkingVirus scan
Safe to use
This is a port of ClefJ's ClefJ's Karthwasten mod.
If there are any issues let me know
Credits
Credits to ClefJ for making the orignal mod
Donations:
If you want to help support me to make more patches and ports you can find my Patreon here
I do also take phyiscal game copies or accessories as an option if you want to do that as I have a collection I wish to continue. (DM for more info)
Non-working is fine as long as it is intact
Notes:
The new Morthal, Onyx Holdfast and now this? Are we finally getting the new ClefJ stuff?
I thought ClefJ said it was safe to drag and drop on to LE?
Isn't there a LE Karthwasten mod by them already?
If there are any issues let me know
Credits
Credits to ClefJ for making the orignal mod
Donations:
If you want to help support me to make more patches and ports you can find my Patreon here
I do also take phyiscal game copies or accessories as an option if you want to do that as I have a collection I wish to continue. (DM for more info)
Non-working is fine as long as it is intact
Notes:
The new Morthal, Onyx Holdfast and now this? Are we finally getting the new ClefJ stuff?
- Yes because I got perms back when I made the Onyx Holdfast and Morthal ports
I thought ClefJ said it was safe to drag and drop on to LE?
- Say that to the 50 Direction Material errors and the two things of Water Data that needed to be fixed to be safely used on LE
- If you are using a non-ported version of it please install this as this has the same esp name as the SE version
Isn't there a LE Karthwasten mod by them already?
- Yes this one found at this page which is the old outdated one and experimental one
KARTHWASTEN
~A Skyrim SE Addition~
Karthwasten was once a great city, 'the' city in the Reach during the 2nd Era. In Skyrim, it's only 3 houses.
It's due time we change all that.
Now, Karthwasten reflects that of a city once proud, now abandoned for the security of Markarth, and subjected to the 'massacre at Karthwasten' as spoken about during the Seasons Unending questline. The town now has a massive graveyard and assorted ruins to reflect this, with a unique new look unmatched in the rest of the province that fits nicely in the highlands of the Reach.
The new town comes with:
-New buildings and walls to reflect its lore
-A general merchant, outdoors
-A barkeep, outdoors
-An alchemist/enchanter with stations in a new building
-A few new npc's
-Redesigned interiors for Karthwasten Hall
-Several new idle markers around town
-Fully navmeshed
-No Player Home Version, may be added in the future-
Compatibility:
- This mod is may Not be compatible with major town modifications in this zone, although it's possible the one that adds small town inns might still work.
- Certain player homes are compatible, such as those outside the karthwastenexterior1-4 cells.
-Cleaned as appropriate!
-Permissions given to those who want to add a player home to the town.-
Requirements:
- All DLC's. No other dependencies.
-Everything is created with vanilla assets, and only contains a single .esp to install.
Thank you for stopping by, I hope you enjoy!
~A Skyrim SE Addition~
Karthwasten was once a great city, 'the' city in the Reach during the 2nd Era. In Skyrim, it's only 3 houses.
It's due time we change all that.
Now, Karthwasten reflects that of a city once proud, now abandoned for the security of Markarth, and subjected to the 'massacre at Karthwasten' as spoken about during the Seasons Unending questline. The town now has a massive graveyard and assorted ruins to reflect this, with a unique new look unmatched in the rest of the province that fits nicely in the highlands of the Reach.
The new town comes with:
-New buildings and walls to reflect its lore
-A general merchant, outdoors
-A barkeep, outdoors
-An alchemist/enchanter with stations in a new building
-A few new npc's
-Redesigned interiors for Karthwasten Hall
-Several new idle markers around town
-Fully navmeshed
-No Player Home Version, may be added in the future-
Compatibility:
- This mod is may Not be compatible with major town modifications in this zone, although it's possible the one that adds small town inns might still work.
- Certain player homes are compatible, such as those outside the karthwastenexterior1-4 cells.
-Cleaned as appropriate!
-Permissions given to those who want to add a player home to the town.-
Requirements:
- All DLC's. No other dependencies.
-Everything is created with vanilla assets, and only contains a single .esp to install.
Thank you for stopping by, I hope you enjoy!