Skyrim
0 of 0

File information

Last updated

Original upload

Created by

Author ferrari365 - Port by Xtudo

Uploaded by

Xtudo

Virus scan

Safe to use

About this mod

Reworks the DLC2AudioRepeaterActivator01Script to fix a few bugs with its implementation and improve performance. No ESP.

Requirements
Permissions and credits
Changelogs
Donations


DLC2AudioRepeaterActivator01Script LE
Author ferrari365 - Port by Xtudo

Description (Small details that make big differences)
My port of this important fix made by ferrari365.
I actually compiled the script with the last Creation Kit Legendary Edition. The resulting LE compiled script has different size than the SE version, so something changed. Then I tested it ingame quite a bit, and it's working as intended. I made the port for my game, and now I'm sharing it. All credits goes to ferrari365 of course.

Description from the original mod: While exploring Solstheim, you may hear certain sound effects that are repeating themselves from time to time. The most clear example of this is the iconic Silt Strider near Tel Mithryn and the very distinct sounds it's making, the splashes of waves when you're near the shore or the growling sound effects black books make before you take them. These sound effects are controlled by the DLC2AudioRepeaterActivator01Script, which itself is a relatively simple script - it plays the sound effect while you're around and stops playing it when the area unloads.
Initially I was annoyed by the fact that this script is always in the active scripts of my saves when I'm in the area of the sound effect. Nothing wrong with that by itself as the script is not really doing anything at those times, just waiting for time to pass. However I started finding issues with its implementation as I was looking at it - possibilities to get stuck running in the background for a while and potentially causing errors in the logs, reactivating itself in rare cases and even exiting too early and causing the sound effect to not play at all when going through loading screens.As such I decided to rework this script to fix its bugs. The while loop it used to have has been replaced by RegisterForSingleUpdate, so it will no longer bloat your active scripts in ReSaver and steps were taken to ensure the the sound effects will play at all times when they should and stop playing when they no longer need to. Nothing glamorous with this one, just gave it a bit more polish.

Compatibility
  • Not compatible with anything that changes the DLC2AudioRepeaterActivator01Scrip script.
  • Compatible with everything else.

- SE-AE version here.

Credits

Especial thanks
  • To ferrari365 and to my lovely Patreons and supporters.


Do you like my mods or stories?
Please support me on Patreon.