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785 comments

  1. DaedricCheddar
    DaedricCheddar
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    I've always felt Whiterun was lacking, considering the loading screens claim it's a central trading hub for all of Skyrim, even though there's barely anyone living there. I quite enjoy this mod, as it addresses and fixes that issue.


    On a side note though, why is the new inn run by midgets?
    1. kodiak123
      kodiak123
      • member
      • 2 kudos
      This mod has issues and is wildly outdated.

      For you, or anyone passing by, of the same mindset (that whiterun is lacking), Expanded towns and cities (https://www.nexusmods.com/skyrim/mods/13608) enhances whiterun exterior with a (better) market area, and if you wish to extend that to Whiterun itself, Dawn of Whiterun (https://www.nexusmods.com/skyrim/mods/37460) breathes new life into the trading hub, from east empire trading company, to traders selling goods from solstheim.
    2. DaedricCheddar
      DaedricCheddar
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      my game can barely handle vanilla Whiterun, much less a modded version of the cell
    3. nicedude01
      nicedude01
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      say, between Expanded towns and cities (https://www.nexusmods.com/skyrim/mods/13608) and Immersive Settlements (https://www.nexusmods.com/skyrim/mods/33162), which mod do you prefer?
  2. LordChimera
    LordChimera
    • member
    • 3 kudos
    Is this mod stable and updated with the "Varakz" patch and compatible with the Whiterun Civil War quest?

    I really like the concept of markets outside Skyrim's trading hub hold, but I'm kinda wary about buds and stuff...
    1. lefttounge
      lefttounge
      • supporter
      • 212 kudos
      I hope so bro :(
    2. lefttounge
      lefttounge
      • supporter
      • 212 kudos
      edit: its not stable.
      I crash every five minutes, even when not even in white run.
      disable mod and crashes stop
    3. vetewe7144
      vetewe7144
      • BANNED
      • 5 kudos
      The Varakz link is gone, but I found it here https://www.nexusmods.com/skyrim/mods/27276?tab=description.

      If WCW adds buildings at the front Outskirts then no. If it's just NPCs then yes.
  3. DamianBRGM
    DamianBRGM
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    Is it compatible with JKs Skyrim?
    1. lefttounge
      lefttounge
      • supporter
      • 212 kudos
      hmm, it should be young blood :D
      JK mainly touches the inside of whiterun, but not really the outside
  4. Wookietex
    Wookietex
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    Hi I love the mod it brings life like it should outside whiterun but do you have a version without the inn.i use sephina the huntress and i use the house and she is my wifey lol so i need the house but the inn is same place as the house.I would love to have both mods if possible.please msg if you can help thx and again great job with this mod kudos
  5. crazyclara101
    crazyclara101
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    is this compatible with Cutting Room Floor?
  6. MurdochNZ
    MurdochNZ
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    Great mod. I added this to my Skyrim: Special Edition setup and it apparently works without issue. Well compliments the recently released Dawn of Skyrim: SSE edition.
    1. hyp3rdr1v3
      hyp3rdr1v3
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      Hey just wanted to followup - this works on SSE?
    2. MurdochNZ
      MurdochNZ
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      • 0 kudos
      Yes, I have yet to find an issue running this on SSE.
  7. alphazombie220
    alphazombie220
    • member
    • 6 kudos
    Lmao the newest version doesn't work with ANYTHING. I've tried dozens of different mods, ran loot more times than I can count, everything.

    BUT 0.4 works great never went to the warehouse anyways. Honestly I use this mod just for the tailor dude. makes that empty spot before whiterun much better too, helps with immersion

    Anyways great mod, I kept trying to get this to work solely because I couldn't just not have this mod
  8. Keandrax
    Keandrax
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    I just added this mod. So far it is amazing. I use Whiterun as my main place and it made the outskirts and way into the city unrecognizable but great.
    It hasn't interfered with anything I have but then I am not heavily modded.
    If you like to have people and places and businesses this is a mod to have.
  9. EpiceneBlue
    EpiceneBlue
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    Drat. I do so love this mod, but it just does NOT work with the Whiterun Outskirts part of ETAC. The Inn from that and the warehouse from this sit right on top of each other. I could disable/delete, but this also changes the ground under the building, which makes the Inn from ETAC float if the warehouse is deleted. And I'd rather the Inn than the warehouse because of the NPCs. Ah well. :-(
    1. TheRedSword
      TheRedSword
      • member
      • 0 kudos
      Do any of the older versions work with ETAC? I think version 0.4 was the last version before the update that added the warehouse, so that one (or older versions with only the market stalls) might be compatible. Let me know if they do work because I really want to use ETAC's outskirt markets with this ones (looks wicked with all the market stalls going all the way from the outside road to the city gates) but I can't test them at the moment. (Pc problems)
    2. kojak747
      kojak747
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      I am thinking of making a patch for this and ETaC v 14 if there's enough interest?

      progress > http://imgur.com/a/xwz2k
      progress x2 > http://imgur.com/a/E3v3p
    3. kirshan
      kirshan
      • supporter
      • 6 kudos
      Kojak747, definitely interested in a patch if you got one.

      Nevermind found your patch
  10. Wrynce
    Wrynce
    • member
    • 1 kudos
    I love this mod, anything that makes Whiterun bigger is a must have in my book. Do you have any plans on porting this to SSE?
    1. Wrynce
      Wrynce
      • member
      • 1 kudos
      In case anyone else is curious I went ahead and added it to SSE manually and it seems to be working fine. The only problem I've noticed so far is some grasses and flowers appearing the stalls looks kind of ugly, I'll leave it for now.
    2. RMK_99
      RMK_99
      • member
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      When you update to Skyrim SE ?