Skyrim
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Created by

Byku

Uploaded by

Byku12345

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About this mod

Reimplementation of wade in water behavior for muh immersion. No scripts. No items. Support for NPCs via SPID. Compatibility with all water mods via patcher.

Requirements
Permissions and credits
Description:

This mods aims to make water traversal more immersive. This mod will:
- reduce movement speed by 30% when walking in water (water walking spell works normally)
- increase armor weight x10 when swimming in water (weightless armor perks will nullify this)

Very much Inspired by the work of TDG in his Wade In Water mod but I did a bit of a different approach (details follow below).

Technical details (you can skip this if you're not interrested):
Detects water with an unused in vanilla game IsInDangerousWater flag. This is the same aproach as TDG used. However no script is used to update movement speed, instead a perk with attached spell is used. No scripts and no changeforms are baked into the savefile. This is set up to work for NPCs too if you have Spell Perk Items Distributor. Also added a perk for encumbrance when swimming in armor. The mod won't do much without the 'dangerous water' flag set but since water mods also modify water records I have not included water edits in esp. Instead an xEdit patcher is provided, this will ensure compatibility with mods that modify water records as well as mods that introduce new water types. As a bonus side effect this will also make mod added water compatible with bathing mods.

Requirements:

Note on NPCs and water movement:
If you don't known that by default stupid AI will not follow you into water during combat. To fix that you'll need either of these

Installation:
- use mod manager or install manually

Manual Installation:
- WaterBehavior.esp and WaterBehavior_DIST.ini go into Data directory
- xEdit script Add Dangerous Water flag.pas goes into Edit Scripts directory for xEdit

Post-Install:
  • run xEdit, load your current load order
  • select all (Ctrl+A)
  • right click, select 'Apply script...'
  • chose 'Add Dangerous Water flag'
  • click OK
  • script runs
  • exit xEdit, save WaterPatch.esp on exit

Activate both WaterBehavior.esp and WaterPatch.esp for the mod to run properly.

Compatibility and load order:
The mod's esp file can be placed anywhere in load order. The esp generated by patcher goes after all the patched files.
This mod should be compatible with everything except mods that do the same.

Credits:
ElminsterAU, Hlp, Zilav, Sharlikran, Sheson for xEdit
powerofthree for Spell Perk Item Distributor
TDG for original concept