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DevourerPi

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About this mod

A SKSE plugin, which fixes some AI errors that may exist in the NPC in the Skyrim game engine, and fixes some problems. It does not include scripts and esp files.

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NPC AI Behavior Fixes




A SKSE plug-in, which fixes some AI errors that may exist in the NPC in the Skyrim game engine, and fixes some problems. It does not include scripts and esp files.





Some users may remember my other MOD: NPC AI Lag Fix. Yes, NPC AI Behavior Fixes (this Mod) already includes some of its functions and made improvements and corrections, and then deleted the functions that I don’t think are needed. If you used NPC AI Behavior Fixes, I recommend you to delete my NPC AI Lag Fix plugin (if you have it).





Function introduction:



Lag Fix part :

Fixed a bug in the Skyrim game engine that the normal AI behavior of the NPC cannot be updated in time when the player is waiting or sleeping. It was inspired by my friend maxsu2017's NPC AI Process Position Fix-SSE plug-in.

(Note: The Lag Fix function included in NPC AI Behavior Fixes only restores NPC's lagging AI to normal. It cannot move NPCs directly to the position where they should go but did not go because of AI lag like NPC AI Process Position Fix-SSE. Maybe I will find a way to move them to the right place, well, not yet.)



NPC Combat In Water AI Fix Part (It's like the picture of this mod): 

This is the most important part in my opinion.
In fact, most people already know a MOD: NPC Smarter Water AI-Full Compatibility, ah, yes, the Combat In Water AI Fix included in NPC AI Behavior Fixes is the same as it, but Since the function of SKSE Plugin is based on code, there should be no lag and more accuracy, and there is no scripts, saving an esp is not a bad thing, isn't it?

(And my plugin may work better, I just changed the tag value of NPC instead of clearing their related tags directly like the MOD NPC Smarter Water AI-Full Compatibility, so this will not cause any adverse effects, either. Will not change their NavMesh.)



Dialogue part : 

Fixed a rare bug that some NPCs could not talk with clicking E under certain conditions. Well, maybe most people have not encountered it. If you have a lot of mods, you may have encountered them. The preliminary test has been fixed. This problem is solved (the MOD may not be repairable if it is mandatory).





INI configuration file modification notes:

[Main]

;; DO NOT CHANGE
PluginVersion = 1

[Lag]

;; Enable NPC AI Lag Fix while waiting. This may fix some NPC's lagging AI.
NPCAILagFixInSleep = true

;; Enable NPC AI Lag Fix while sleeping, this may fix some NPC's lagging AI.
NPCAILagFixInWait = true

;; Activated in battle, it will always refresh the AI status of movable NPCs in battle. According to some user feedback, this may fix the bug that the follower can't get up after falling down, especially if you install a large number of mods.
;; Similarly, according to the feedback of similar features in NPC AI Lag Fix, this may be incompatible with some SexLab plug-ins, like defeated? I don't use SexLab, it may not be able to test, if you encounter a bug, try to set this option to false.
NPCAILagFixInCombat = true

[Fix]

;; Fixed the bug of NPC underwater battle. For details, please refer to the introduction on the MOD page.
NPCCombatInWaterAIFix = true

[Dialogue]
;; Fixed the bug that NPC could not activate conversation, For details, please refer to the introduction on the MOD page.
NPCDialogueAllowsFix = true





NPC AI Behavior Fixes 2.0 Update Log:

1. Detect movable NPCs and make the plug-in only work on them to avoid erroneous AI behavior.

2. Fix the bug of outputting the second log file, and add the log information that the plug-in normally loads.

3. Fixed the inaccuracy of dialogue events (version 1.0 only starts when dialogue is successful, 2.0 fixes it).

4. Fixed the bug that some users of the initial version might crash (it is absolutely safe for any user now).