Skyrim
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Aleanne

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justinhaynes89

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'' Format: - []
' type: b (basic)
' o (animated objects)
' option: a (acyclic) default: cyclic
' h (headtracking remains) default: headtracking off
' Tn (clip transition "00Next Clip": used if another idle will follow immediately)
' Ts (clip transition "IdleStop": (should be "regular idle end", but in FNIS similar to Next Clip)
' default "IdleForceDefaultState": everything set to default)
' B Blend time into Animation
'
' without path (files expected in Animations\)
'
' Example:
' b -a,h,Tn,B1.2 MyAnimEvent1 MyAnimFile1.hkx
'
' Comment: ' in column 1 / empty lines possible
'
' AnimEvents and Animation File names have to be unique through all mods (even for files in different folders)
' so it's a good idea use mod specific abbrevioations for all our names
'

' FNISBase: animation names for common use
' b1-20
b PRI001 PRI001.HKX
b PRI002 PRI002.HKX
b PRI003 PRI003.HKX
b PRI004 PRI004.HKX
b PRI005 PRI005.HKX
b PRI006 PRI006.HKX
b PRI007 PRI007.HKX
b PRI008 PRI008.HKX
b PRI009 PRI009.HKX
b PRI010 PRI010.HKX
b PRI011 PRI011.HKX
b PRI012 PRI012.HKX
b PRI013 PRI013.HKX
b PRI014 PRI014.HKX
b PRI015 PRI015.HKX
b PRI016 PRI016.HKX
b PRI017 PRI017.HKX
b PRI018 PRI018.HKX
b PRI019 PRI019.HKX
b PRI020 PRI020.HKX