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  • development blog 2.0.2

    Wow it seems the demand for this project is very high given how many downloads it had in the last few days and the fact 2.0.1 does very very very little.

    I cant help but think people didnt really read the full description and were like YUS!!! YEEERRS! and downloaded it. Anyway. Thanks for the downloads. 

    I spent the last week mostly learning to set up dialogues in Creation Kit and going through the dialogues in the base mod. This gave me a better idea of what is going on in the mod's story, the characters and also how "just working" the MannyGT's work is as far as dialogues go. Whilst I want to strip the main quest NPCs off all their unused vanilla dialogue trees, I dont really know why they are there and if it's needed for other stuff to work. Generic NPCs on the ...