"I wouldn't know. That never happened when I tested it in game. I actually tested it again just before uploading in LE and it was gold/orange. Should be fine in game, but if I find out anymore I'll let you know.
Edit: You should have the following texture file installed details_base_color.dds at Data\Textures\DisgruntledWombats\Conversion\Personal Office Zeps "
"I was lucky to get this far with the import-export stuff. Collision data came even later than that. Maybe one day I'll figure out how to work with extra textures like emissives and cube maps - but I don't actually make the models, I just port them from SketchFab so if they don't include them - there's not much I can really do at this stage. Good to know the issue resolved itself (if I'm reading your comment correctly)."
11 comments
"can't link it since it's an NSFW website, but try 'HaloFarm Aether Suite' / or 'Halo Poser skyrim' (from a blog site called dysintropi."
"I wouldn't know. That never happened when I tested it in game. I actually tested it again just before uploading in LE and it was gold/orange.
Should be fine in game, but if I find out anymore I'll let you know.
Edit: You should have the following texture file installed
details_base_color.dds
at
Data\Textures\DisgruntledWombats\Conversion\Personal Office Zeps
"
Although, these details might use a gold shine sort of cubemap, don't you think?
"I was lucky to get this far with the import-export stuff. Collision data came even later than that. Maybe one day I'll figure out how to work with extra textures like emissives and cube maps - but I don't actually make the models, I just port them from SketchFab so if they don't include them - there's not much I can really do at this stage. Good to know the issue resolved itself (if I'm reading your comment correctly)."