Hi. First at all great work. Congratulations. i almost cant say anything wrong about this mod. However, regarding the Graywinter Watch, something seems to have escaped your attention. Namely, the bandits set up a camp in an abandoned cave, and the Trolls appeared there later. Surprised in a sleep or generally unable to escape (as is the case in caves with one entrance and the same exit), the bandits ended badly. But we shouldn't feel sorry for them, because they certainly did a lot of bad things... In the end, karma get them. :devil_imp: After all, It's yours mod, so you can do whatever you want/like. I just wonder have you plans to add more locations ? That would be great. Small changes can make great things. Regards
PS I forget to ask... This Bleak Falls Tower... after killing bandits, can we make this tower as Player home ?
My friend I hope you can read this. There's a floating torch sconce in mid air inside embershard mine. It happens only in this merge and not the standalone mod. I just wanted to let you know since your mods are perfect and a detail like this is making me crazy lol
I downloaded just to have a peek... Planned on going to each location in fast-motion, godmode, just to make sure it's all compatible and whatnot... Well, after visiting just 3 so far... I need see no more! This is THE BEST work I've seen done, in the category of resculpuring/redesigning small areas... Just BEAUTIFUL work. Well placed NPC's, clutter, objects, landscape, EVERYTHING! Bethesda would be jealous. I can't thank you enough, this had to take some time. God bless you. ENDORSED. ~tcbflash
Do you have a Mod List about this merge is incompatible with?
Note: I have more than 1000 esp merges in almost 20 categories and my Skyrim runs at 60 FPS all the time, without any lags and even having more than 30 free esp slots, thats way, I am very careful when incorporating new Mods into my Game play
Take a look at the patches I've made for the SE versions, off the top of my head mods like Lawbring, Skyrim realistic conquering & player made storyline mods will need to be patched in the CK.
I use xedit to show incompatibilities. Outside of mods that change same locations there is not much. Mods that add npcs to same locations but doesnt touch anything else at same locations like Hand Placed Enemies is fine.
26 comments
Do I still need the ELFX patches from the stand alone mods to work with this all in one?
Great work enhancing otherwise dull boring locations
First at all great work. Congratulations. i almost cant say anything wrong about this mod. However, regarding the Graywinter Watch, something seems to have escaped your attention. Namely, the bandits set up a camp in an abandoned cave, and the Trolls appeared there later. Surprised in a sleep or generally unable to escape (as is the case in caves with one entrance and the same exit), the bandits ended badly. But we shouldn't feel sorry for them, because they certainly did a lot of bad things... In the end, karma get them. :devil_imp:
After all, It's yours mod, so you can do whatever you want/like.
I just wonder have you plans to add more locations ? That would be great. Small changes can make great things.
Regards
PS
I forget to ask... This Bleak Falls Tower... after killing bandits, can we make this tower as Player home ?
~tcbflash
Note: I have more than 1000 esp merges in almost 20 categories and my Skyrim runs at 60 FPS all the time, without any lags and even having more than 30 free esp slots, thats way, I am very careful when incorporating new Mods into my Game play
I'll make patches if requested