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krymzone1

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krymzone1

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About this mod

Staves are finally useful! Add unique staff effects as spells. Useful for using as is or with a mod like Smart Cast!

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This mod adds the following spells:

Original Effect:
- Sanguine Rose - Summon a leveled Dremora for 60s
- Aetherial Staff - Summon a leveled Dwarven sphere or spider for 60s
- Wabbajack - Good ol' Wabbajack as a spell
- Miraak's Staff - Unique version of Mora's Agony

Effects Buffed:
- Staff of Magnus - Absorb 20 health and magicka per second
- Skull of Coruption  - No longer requires collecting dreams, and has both damaging effects, Waking Nightmare and Psychic Agony ( original version would only use one )

I made this mod mainly to use with SmartCast so it's 100% compatible with that.

For now the only way to obtain these spells is by console, I might make tomes for them and add a container where you could trade the staves for the tomes, but I have no intention of doing that until this mod gains a little bit of traction.

The ID for each spell:

xx000800    -    Sanguine Rose
xx000801    -    Staff of Magnus
xx000802    -    Wabbajack
xx000803    -    Aetherial Staff
xx000804    -    Miraak's Staff
xx000805    -    Skull of Corruption

You can also find them using something like: help "staff of magnus" in the console

The mod also modifies the magic effect of some in order to show them in your inventory under the right category or at all, this info modified is totally irrelevant and will not affect staves in any way, but essential for spells. Make sure that the mod overwrites any mod that might change that data. If your spells are not categorized correctly or the console tells you that they're added, but can't find them anywhere in the menu that is the culprit! Now that I think about it I could have created a new copy of each magic effect instead of modifying the original, but I guess habit told me otherwise. Anyway, if you experience problems with this version I'll make that come true.