Hey there friend! First things first. I L-O-V-E your mod; it always bothered me how little attention the dragon priests got in the base game considering their importance in the lore and also gameplay wise (they are the lich enemy type of the game and work as end bosses for several story related dungeons; they should be more memorable) so your mod really helps patch that issue, thanks.
Excellent quality of Voices Mihail, although the LordValkoran Mod already exists, it would be very interesting to have your version about what ALL Draugrs have to tell us from from Afterlife
Yeah , but No Hateful or Aggressive Speech, it would be much more interesting to hear the Draugr complain about their situation, the terrible pain they feel, how they feel rotting away, how they cry out for someone to come and kill them and rest in Pace, just like the NPCs in the soul Cairn
Tested in one of Hammet's dungeons, and it works fantastic! I posted an image, which does contain a spoiler of one line... I hope that is okay? Feel free to remove it if not. Thanks and Endorsed!
fantastic as usual thank u! i wonder tho if, at least for oldrim, it might be better that the sound files be in fuz or xml. not only are the files much smaller (like 1/10 or smaller) in those formats, but i've tested a lot over the years and those play more reliably faster and consistently than wavs, maybe because the file size is so much smaller. i believe the default vanilla format for files in the voice folder are fuz.
i allways use .wav because most of the sounds on the game, including creatures, are .wav. only npc dialogue is usually on .fuz, and music is usually on .xml. but, to be honest, testing both .fuz and .wav format over years, i never saw a difference in game, only on file size. it would be good regarding file size, but extra-work with little benefits and would force me to have twice the files on my archive, because i would need to have both .fuz and .wav versions of the sounds, since i store a backup of every mod, and at same time would be not a good idea to manually convert them back to .wav every single time i need to work with the sound files again, so i would need to have both versions.
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That would be great and very immersive
only npc dialogue is usually on .fuz, and music is usually on .xml.
but, to be honest, testing both .fuz and .wav format over years, i never saw a difference in game, only on file size.
it would be good regarding file size, but extra-work with little benefits and would force me to have twice the files on my archive, because i would need to have both .fuz and .wav versions of the sounds, since i store a backup of every mod, and at same time would be not a good idea to manually convert them back to .wav every single time i need to work with the sound files again, so i would need to have both versions.